This website requires JavaScript.
Explore
Help
Register
Sign In
humza
/
sml-projects
Watch
1
Star
0
Fork
0
You've already forked sml-projects
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
26870816dbd58a2b6f5506e677b7ebf18ab544af
sml-projects
/
fcore
/
enemy
History
Humza Shahid
26870816db
add code so that enemy gains a new projectile when attacking falling enemies, and also draw the falling enemies
2025-02-08 10:48:34 +00:00
..
enemy-behaviour.sml
update state of falling enemies per loop
2025-02-08 09:49:32 +00:00
enemy-patch.sml
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
enemy-variants.sml
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
enemy.sml
add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them
2025-02-08 09:20:10 +00:00
falling-enemies.sml
add code so that enemy gains a new projectile when attacking falling enemies, and also draw the falling enemies
2025-02-08 10:48:34 +00:00