Files
sml-projects/functional-core/app/app-update.sml

273 lines
9.2 KiB
Standard ML

signature APP_UPDATE =
sig
val update: AppType.app_type * InputMessage.t
-> AppType.app_type * UpdateMessage.t
end
structure AppUpdate :> APP_UPDATE =
struct
open AppType
open DrawMessage
open FileMessage
open InputMessage
open UpdateMessage
fun mouseMoveOrRelease (model: app_type) =
let
val drawVec =
case ClickPoints.getClickPositionFromMouse model of
SOME (hIdx, vIdx) =>
let
val xpos = Vector.sub (#xClickPoints model, hIdx)
val ypos = Vector.sub (#yClickPoints model, vIdx)
in
ClickPoints.getDrawDot (xpos, ypos, 1.0, 0.0, 0.0, model)
end
| NONE => Vector.fromList []
val drawVec = TriangleStage.toVector (model, drawVec)
val drawMsg = DRAW_DOT drawVec
in
(model, DRAW drawMsg)
end
fun mouseLeftClick (model: app_type) =
case ClickPoints.getClickPositionFromMouse model of
SOME (hIdx, vIdx) =>
let
val {windowWidth, windowHeight, xClickPoints, yClickPoints, ...} =
model
val xpos = Vector.sub (xClickPoints, hIdx)
val ypos = Vector.sub (yClickPoints, vIdx)
val dotVec = ClickPoints.getDrawDot (xpos, ypos, 0.0, 0.0, 1.0, model)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos =
ClickPoints.xposToNdc (xpos, windowWidth, windowHeight, halfWidth)
val vpos =
ClickPoints.yposToNdc (ypos, windowWidth, windowHeight, halfHeight)
val newUndoTuple = (hpos, vpos)
in
(case #triangleStage model of
NO_TRIANGLE =>
let
val drawVec = TriangleStage.toVector (model, dotVec)
val drawMsg = DRAW_DOT drawVec
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
val model = AppWith.addTriangleStage
(model, newTriangleStage, newUndoTuple, hIdx, vIdx)
in
(model, DRAW drawMsg)
end
| FIRST {x1, y1} =>
let
val drawVec =
TriangleStage.firstToVector (x1, y1, dotVec, model)
val drawMsg = DRAW_DOT drawVec
val newTriangleStage = SECOND
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
val model = AppWith.addTriangleStage
(model, newTriangleStage, newUndoTuple, hIdx, vIdx)
in
(model, DRAW drawMsg)
end
| SECOND {x1, y1, x2, y2} =>
let
val model = AppWith.addTriangle
(model, x1, y1, x2, y2, hpos, vpos, newUndoTuple, hIdx, vIdx)
val drawVec = Triangles.toVector model
val drawMsg = DRAW_TRIANGLES_AND_RESET_DOTS drawVec
in
(model, DRAW drawMsg)
end)
end
| NONE => (model, NO_MAILBOX)
fun resizeWindow (model, width, height) =
let
val model = AppWith.windowResize (model, width, height)
val triangles = Triangles.toVector model
val graphLines =
if #showGraph model then GraphLines.generate model
else Vector.fromList []
val dots = TriangleStage.toVector (model, Vector.fromList [])
val drawMsg =
RESIZE_TRIANGLES_DOTS_AND_GRAPH
{triangles = triangles, graphLines = graphLines, dots = dots}
in
(model, DRAW drawMsg)
end
fun undoAction model =
case #triangleStage model of
FIRST {x1, y1} =>
(* Change FIRST to NO_TRIANGLE and clear dots. *)
let
val model =
AppWith.undo (model, NO_TRIANGLE, #triangles model, (x1, y1))
in
(model, DRAW CLEAR_DOTS)
end
| SECOND {x1, y1, x2, y2} =>
(* Change FIRST to SECOND and redraw dots. *)
let
val newTriangleStage = FIRST {x1 = x1, y1 = y1}
val model =
AppWith.undo (model, newTriangleStage, #triangles model, (x2, y2))
val emptyVec: Real32.real vector = Vector.fromList []
val drawVec = TriangleStage.firstToVector (x1, y1, emptyVec, model)
val drawMsg = DRAW_DOT drawVec
in
(model, DRAW drawMsg)
end
| NO_TRIANGLE =>
(case #triangles model of
{x1, y1, x2, y2, x3, y3} :: trianglesTl =>
(* Have to slice off (x3, y3) from triangle head,
* turn (x1, y1, x2, y2) into a triangleStage,
* and redraw both triangle and triangleStage. *)
let
val triangleStage = SECOND {x1 = x1, y1 = y1, x2 = x2, y2 = y2}
val model =
AppWith.undo (model, triangleStage, trianglesTl, (x3, y3))
val newTriangleVec = Triangles.toVector model
val emptyVec: Real32.real vector = Vector.fromList []
val drawVec = TriangleStage.secondToVector
(x1, y1, x2, y2, emptyVec, model)
val drawMsg =
DRAW_TRIANGLES_AND_DOTS
{triangles = newTriangleVec, dots = drawVec}
in
(model, DRAW drawMsg)
end
| [] =>
(* Can't undo, because there are no actions to undo. *)
(model, NO_MAILBOX))
fun redoAction model =
case #redo model of
(redoHd as (x, y)) :: tl =>
(* There is a click point to redo. *)
(case #triangleStage model of
NO_TRIANGLE =>
(* add to triangle stage, and redraw dots *)
let
val newTriangleStage = FIRST {x1 = x, y1 = y}
val model =
AppWith.redo
(model, newTriangleStage, #triangles model, redoHd)
val emptyVec: Real32.real vector = Vector.fromList []
val drawVec = TriangleStage.firstToVector (x, y, emptyVec, model)
val drawMsg = DRAW_DOT drawVec
in
(model, DRAW drawMsg)
end
| FIRST {x1, y1} =>
(* add to triangle stage, redraw dots *)
let
val newTriangleStage = SECOND {x1 = x1, y1 = y1, x2 = x, y2 = y}
val model =
AppWith.redo
(model, newTriangleStage, #triangles model, redoHd)
val emptyVec: Real32.real vector = Vector.fromList []
val drawVec = TriangleStage.secondToVector
(x1, y1, x, y, emptyVec, model)
val drawMsg = DRAW_DOT drawVec
in
(model, DRAW drawMsg)
end
| SECOND {x1, y1, x2, y2} =>
(* clear triangle stage, add to trinagle list and redraw triangles *)
let
val newTriangleStage = NO_TRIANGLE
val newTriangle =
{x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x, y3 = y}
val newTriangles = newTriangle :: (#triangles model)
val model =
AppWith.redo (model, newTriangleStage, newTriangles, redoHd)
val drawVec = Triangles.toVector model
val drawMsg = DRAW_TRIANGLES_AND_RESET_DOTS drawVec
in
(model, DRAW drawMsg)
end)
| [] => (* Nothing to redo. *) (model, NO_MAILBOX)
fun toggleGraph (model: app_type) =
if #showGraph model then
let
val model = AppWith.graphVisibility (model, false)
val drawMsg = DRAW_GRAPH (Vector.fromList [])
in
(model, DRAW drawMsg)
end
else
let
val model = AppWith.graphVisibility (model, true)
val graphLines = GraphLines.generate model
val drawMsg = DRAW_GRAPH graphLines
in
(model, DRAW drawMsg)
end
fun getSaveTrianglesMsg model =
let
val {triangles, ...} = model
val fileMsg = SAVE_TRIANGLES triangles
in
(model, FILE fileMsg)
end
fun getLoadTrianglesMsg model = (model, FILE LOAD_TRIANGLES)
fun getExportTrianglesMsg model =
let
val {triangles, ...} = model
val fileMsg = EXPORT_TRIANGLES (#triangles model)
in
(model, FILE fileMsg)
end
fun useTriangles (model, triangles) =
let
val model = AppWith.useTriangles (model, triangles)
val drawVec = Triangles.toVector model
val drawMsg = DRAW_TRIANGLES_AND_RESET_DOTS drawVec
in
(model, DRAW drawMsg)
end
fun trianglesLoadError model = (model, NO_MAILBOX)
fun update (model: app_type, inputMsg) =
case inputMsg of
MOUSE_MOVE {x = mouseX, y = mouseY} =>
let val model = AppWith.mousePosition (model, mouseX, mouseY)
in mouseMoveOrRelease model
end
| MOUSE_LEFT_RELEASE => mouseMoveOrRelease model
| MOUSE_LEFT_CLICK => mouseLeftClick model
| RESIZE_WINDOW {width, height} => resizeWindow (model, width, height)
| UNDO_ACTION => undoAction model
| REDO_ACTION => redoAction model
| KEY_G => toggleGraph model
| KEY_CTRL_S => getSaveTrianglesMsg model
| KEY_CTRL_L => getLoadTrianglesMsg model
| KEY_CTRL_E => getExportTrianglesMsg model
| USE_TRIANGLES triangles => useTriangles (model, triangles)
| TRIANGLES_LOAD_ERROR => trianglesLoadError model
end