Files
sml-projects/imperative-shell/constants.sml
2024-07-28 14:22:17 +01:00

29 lines
708 B
Standard ML

structure Constants =
struct
val boxVertexShaderString =
"#version 300 es\n\
\layout (location = 0) in vec2 apos;\n\
\void main()\n\
\{\n\
\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
\}"
val boxFragmentShaderString =
"#version 300 es\n\
\precision mediump float;\n\
\out vec4 FragColor;\n\
\uniform vec4 col;\n\
\void main()\n\
\{\n\
\ FragColor = col;\n\
\}";
val initialDr: Real32.real = 217.0 / 255.0
val initialDg: Real32.real = 233.0 / 255.0
val initialDb: Real32.real = 227.0 / 255.0
val initialNr: Real32.real = 17.0 / 255.0
val initialNg: Real32.real = 77.0 / 255.0
val initialNb: Real32.real = 91.0 / 255.0
end