git-subtree-dir: game-sml git-subtree-mainline:aa5357714dgit-subtree-split:113c3e67ab
39 lines
938 B
C
39 lines
938 B
C
#include "export.h"
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#include "glad.h"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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int PRESS = GLFW_PRESS;
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int RELEASE = GLFW_RELEASE;
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int KEY_S = GLFW_KEY_S;
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int KEY_D = GLFW_KEY_D;
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int KEY_F = GLFW_KEY_F;
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int KEY_J = GLFW_KEY_J;
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int KEY_K = GLFW_KEY_K;
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int KEY_L = GLFW_KEY_L;
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int ARROW_UP = GLFW_KEY_UP;
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int ARROW_DOWN = GLFW_KEY_DOWN;
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int ARROW_LEFT = GLFW_KEY_LEFT;
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int ARROW_RIGHT = GLFW_KEY_RIGHT;
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void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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mltonKeyCallback(key, scancode, action, mods);
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}
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void setKeyCallback(GLFWwindow* window) {
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glfwSetKeyCallback(window, keyCallback);
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}
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void framebufferSizeCallback(GLFWwindow* window, int width, int height) {
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glViewport(0, 0, width, height);
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mltonFramebufferSizeCallback((float) width, (float) height);
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}
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void setFramebufferSizeCallback(GLFWwindow* window) {
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glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
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}
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