Files
sml-projects/fcore/game-update.sml

22 lines
495 B
Standard ML

structure GameUpdate =
struct
fun update (game, input) =
let
val {player, walls, wallTree, platforms, platformTree, enemies, graph} =
game
val enemyTree = Enemy.generateTree enemies
val player = Player.runPhysicsAndInput (game, input, enemyTree)
in
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, graph = graph
}
end
end