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400b971c7bfc2af6243e3b42fe1904c0b263e953
sml-projects
/
fcore
History
Humza Shahid
400b971c7b
add main attack patches to player.sml, registering attack input (although we don't react on the attack input yet)
2024-12-22 20:21:16 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
add main attack patches to player.sml, registering attack input (although we don't react on the attack input yet)
2024-12-22 20:21:16 +00:00
game-update.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
add main attack patches to player.sml, registering attack input (although we don't react on the attack input yet)
2024-12-22 20:21:16 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00