Files
sml-projects/fcore/level/level-update.sml

48 lines
1.3 KiB
Standard ML

structure LevelUpdate =
struct
fun update (level, input, userKeys, time) =
let
val
{ player
, walls
, wallTree
, platforms
, platformTree
, enemies
, graph
, fallingEnemies
} = level
val player = Player.runPhysicsAndInput (level, input)
val enemyTree = Enemy.generateTree enemies
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
val (player, enemies, fallingEnemies) =
PlayerAttack.attackEnemies (player, enemies, enemyTree, fallingEnemies)
val projectiles = #projectiles player
val (fallingEnemies, enemies) =
PlayerAttack.projectileHitEnemy
(projectiles, enemies, enemyTree, fallingEnemies)
val enemies = Enemy.update
(enemies, walls, wallTree, platforms, platformTree, player, graph)
val fallingEnemies = FallingEnemies.update fallingEnemies
val mode =
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, graph = graph
, fallingEnemies = fallingEnemies
}
in
{mode = GameType.LEVEL mode, userKeys = userKeys}
end
end