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491ad11c4c4bf004d3f5962ccde5dc049ac9a518
sml-projects/fcore/enemy
History
Humza Shahid e538caa6c6 add 'facing' field to enemy, and update that field when enemy starts moving in different direction (with regards to x_axis)
2025-02-15 08:13:36 +00:00
..
enemy-behaviour.sml
add 'facing' field to enemy, and update that field when enemy starts moving in different direction (with regards to x_axis)
2025-02-15 08:13:36 +00:00
enemy-map.sml
additional refactoring, moving player type into its own directory
2025-02-14 10:13:03 +00:00
enemy-pair.sml
additional refactoring, moving player type into its own directory
2025-02-14 10:13:03 +00:00
enemy-patch.sml
add 'facing' field to enemy, and update that field when enemy starts moving in different direction (with regards to x_axis)
2025-02-15 08:13:36 +00:00
enemy-type.sml
add 'facing' field to enemy, and update that field when enemy starts moving in different direction (with regards to x_axis)
2025-02-15 08:13:36 +00:00
enemy.sml
make enemies move per loop (calling update EnemyMap by calling EnemyBehaviour)
2025-02-14 10:43:27 +00:00
falling-enemies.sml
update positions of falling enemies per frame (and filter them out too)
2025-02-15 02:17:01 +00:00
falling-enemy-map.sml
refactor falling_enemy to be contained in FallingEnemyMap, instead of a plain vector
2025-02-15 01:42:29 +00:00
falling-enemy-pair.sml
refactor falling_enemy to be contained in FallingEnemyMap, instead of a plain vector
2025-02-15 01:42:29 +00:00
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