79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
#include "export.h"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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int PRESS = GLFW_PRESS;
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int RELEASE = GLFW_RELEASE;
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int LEFT_MOUSE_BUTTON = GLFW_MOUSE_BUTTON_1;
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int KEY_R = GLFW_KEY_R;
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int KEY_G = GLFW_KEY_G;
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int KEY_B = GLFW_KEY_B;
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int KEY_T = GLFW_KEY_T;
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int KEY_Y = GLFW_KEY_Y;
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int KEY_Z = GLFW_KEY_Z;
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int KEY_S = GLFW_KEY_S;
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int KEY_E = GLFW_KEY_E;
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int KEY_I = GLFW_KEY_I;
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int KEY_L = GLFW_KEY_L;
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int KEY_O = GLFW_KEY_O;
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int KEY_A = GLFW_KEY_A;
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int KEY_W = GLFW_KEY_W;
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int KEY_H = GLFW_KEY_H;
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int KEY_C = GLFW_KEY_C;
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int KEY_M = GLFW_KEY_M;
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int KEY_F = GLFW_KEY_F;
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int KEY_ENTER = GLFW_KEY_ENTER;
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int KEY_SPACE = GLFW_KEY_SPACE;
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int KEY_UP = GLFW_KEY_UP;
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int KEY_LEFT = GLFW_KEY_LEFT;
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int KEY_RIGHT = GLFW_KEY_RIGHT;
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int KEY_DOWN = GLFW_KEY_DOWN;
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int KEY_BACKSPACE = GLFW_KEY_BACKSPACE;
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int KEY_ESC = GLFW_KEY_ESCAPE;
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int KEY_0 = GLFW_KEY_0;
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int KEY_1 = GLFW_KEY_1;
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int KEY_2 = GLFW_KEY_2;
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int KEY_3 = GLFW_KEY_3;
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int KEY_4 = GLFW_KEY_4;
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int KEY_5 = GLFW_KEY_5;
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int KEY_6 = GLFW_KEY_6;
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int KEY_7 = GLFW_KEY_7;
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int KEY_8 = GLFW_KEY_8;
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int KEY_9 = GLFW_KEY_9;
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// Calls function exported from SML
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void mouseMoveCallback(GLFWwindow *window, double xpos, double ypos) {
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mltonMouseMoveCallback((float)xpos, (float)ypos);
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}
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// Call this from MLton to register callback with GLFW.
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void setMouseMoveCallback(GLFWwindow *window) {
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glfwSetCursorPosCallback(window, mouseMoveCallback);
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}
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void mouseClickCallback(GLFWwindow *window, int button, int action, int mods) {
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mltonMouseClickCallback(button, action);
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}
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void setMouseClickCallback(GLFWwindow *window) {
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glfwSetMouseButtonCallback(window, mouseClickCallback);
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}
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void framebufferSizeCallback(GLFWwindow *window, int width, int height) {
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mltonFramebufferSizeCallback(width, height);
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}
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void setFramebufferSizeCallback(GLFWwindow *window, int width, int height) {
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glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
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}
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void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) {
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mltonKeyCallback(key, scancode, action, mods);
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}
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void setKeyCallback(GLFWwindow *window) {
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glfwSetKeyCallback(window, keyCallback);
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}
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