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51401231e1c3c5eb2abbc841925cb08504d1c227
sml-projects
/
fcore
/
enemy
History
Humza Shahid
51401231e1
update state of falling enemies per loop
2025-02-08 09:49:32 +00:00
..
enemy-behaviour.sml
update state of falling enemies per loop
2025-02-08 09:49:32 +00:00
enemy-patch.sml
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
enemy-variants.sml
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
enemy.sml
add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them
2025-02-08 09:20:10 +00:00
falling-enemies.sml
update state of falling enemies per loop
2025-02-08 09:49:32 +00:00