Files
sml-projects/fcore/enemy-patch.sml

62 lines
1.6 KiB
Standard ML

signature ENEMY_PATCH =
sig
datatype enemy_patch =
W_HEALTH of int
| W_X of int
| W_Y of int
| W_X_AXIS of GameType.x_axis
| W_Y_AXIS of GameType.y_axis
| W_PLAT_ID of int
val withPatch: GameType.enemy * enemy_patch -> GameType.enemy
val withPatches: GameType.enemy * enemy_patch list -> GameType.enemy
end
structure EnemyPatch: ENEMY_PATCH =
struct
datatype enemy_patch =
W_HEALTH of int
| W_X of int
| W_Y of int
| W_X_AXIS of GameType.x_axis
| W_Y_AXIS of GameType.y_axis
| W_PLAT_ID of int
fun mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID) =
{ id = id
, health = health
, x = x
, y = y
, xAxis = xAxis
, yAxis = yAxis
, variant = variant
, platID = platID
}
fun withPatch (enemy, patch) =
let
val {id, health, x, y, xAxis, yAxis, variant, platID} = enemy
in
case patch of
W_HEALTH health =>
mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID)
| W_X x => mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID)
| W_X_AXIS xAxis =>
mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID)
| W_Y y => mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID)
| W_Y_AXIS yAxis =>
mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID)
| W_PLAT_ID platID =>
mkEnemy (id, health, x, y, xAxis, yAxis, variant, platID)
end
fun withPatches (enemy, lst) =
case lst of
hd :: tl =>
let val enemy = withPatch (enemy, hd)
in withPatches (enemy, tl)
end
| [] => enemy
end