Files
sml-projects/fcore/game-update.sml

19 lines
367 B
Standard ML

structure GameUpdate =
struct
open GameType
fun update (game: GameType.game_type, input) =
let
val {mode, userKeys} = game
val mode =
case mode of
LEVEL level =>
let val level = LevelUpdate.update (level, input)
in LEVEL level
end
in
{mode = mode, userKeys = userKeys}
end
end