This website requires JavaScript.
Explore
Help
Register
Sign In
humza
/
sml-projects
Watch
1
Star
0
Fork
0
You've already forked sml-projects
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
71e62a101d578b3c8360d7d60d2161ca4efd8079
sml-projects
/
fcore
History
Humza Shahid
71e62a101d
add player_attacked datatype to player record, and refactor
2024-12-20 07:38:54 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
add player_attacked datatype to player record, and refactor
2024-12-20 07:38:54 +00:00
game-update.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
add player_attacked datatype to player record, and refactor
2024-12-20 07:38:41 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00