Files
sml-projects/fcore/layer-tree.sml

101 lines
2.8 KiB
Standard ML

structure LayerTree =
struct
type square = {r: int, g: int, b: int, a: int}
type grid = square vector vector
datatype tree =
NODE of {key: int, value: grid, left: tree, right: tree}
| LEAF
val emptyPixel = {r = 0, g = 0, b = 0, a = 0}
val emptyTree = LEAF
fun isBlank ({a, ...}: square) = a = 0
fun insert (newKey, newValue, tree) =
case tree of
LEAF => NODE {key = newKey, value = newValue, left = LEAF, right = LEAF}
| NODE {key, value, left, right} =>
if newKey < key then
let val left = insert (newKey, newValue, left)
in NODE {key = key, value = value, left = left, right = right}
end
else if newKey > key then
let val right = insert (newKey, newValue, right)
in NODE {key = key, value = value, left = left, right = right}
end
else
NODE {key = key, value = newValue, left = left, right = right}
fun get (searchKey, tree) =
case tree of
LEAF => NONE
| NODE {key, value, left, right} =>
if searchKey < key then get (searchKey, left)
else if searchKey > key then get (searchKey, right)
else SOME value
fun foldl (f, tree, acc) =
case tree of
LEAF => acc
| NODE {value, left, right, ...} =>
let
val acc = foldl (f, left, acc)
val acc = f (value, acc)
in
foldl (f, right, acc)
end
fun map (f, tree) =
case tree of
LEAF => LEAF
| NODE {key, value, left, right} =>
let
val left = map (f, left)
val right = map (f, right)
val newValue = f value
in
NODE {key = key, value = value, left = left, right = right}
end
(* copies non-blank pixels in value vector into acc *)
fun helpFlatten (value, acc) =
Vector.mapi
(fn (xIdx, valueYAxis) =>
Vector.mapi
(fn (yIdx, valuePixel) =>
if isBlank valuePixel then
let val accYAxis = Vector.sub (acc, xIdx)
in Vector.sub (accYAxis, yIdx)
end
else
valuePixel) valueYAxis) value
fun makeEmptyGrid maxSide =
Vector.tabulate (maxSide, fn _ =>
Vector.tabulate (maxSide, fn _ => emptyPixel))
fun flatten (maxSide, tree) =
foldl (helpFlatten, tree, makeEmptyGrid maxSide)
fun helpChangeGridSize maxSide squares =
Vector.tabulate (maxSide, fn i =>
if i < Vector.length squares then
let
val yAxis = Vector.sub (squares, i)
in
Vector.tabulate (maxSide, fn ii =>
if ii < Vector.length yAxis then Vector.sub (yAxis, ii)
else emptyPixel)
end
else
Vector.tabulate (maxSide, fn _ => emptyPixel))
fun changeGridSize (maxSide, tree) =
let val f = helpChangeGridSize maxSide
in map (f, tree)
end
end