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8dc5ad9359c395c008c6f27fdcba0c9674d76d50
sml-projects
/
fcore
History
Humza Shahid
8dc5ad9359
add recoil state for player (next: enter recoil state when player touches enemy)
2024-12-19 03:58:37 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
add recoil state for player (next: enter recoil state when player touches enemy)
2024-12-19 03:58:37 +00:00
game-update.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
add recoil state for player (next: enter recoil state when player touches enemy)
2024-12-19 03:58:37 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00