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9120460392b07eaeec9fa40687392ddd575492f8
sml-projects
/
fcore
/
level
/
player
History
Humza Shahid
9120460392
a tiny bit of refactoring, extracting a function to get frames when walking which encapsulates logic for calculating which walk frame to use
2025-08-28 16:03:49 +01:00
..
blast
convert whip-attack sprites to new dotscape format
2025-08-09 14:22:04 +01:00
sprites
add a couple of frames to right-attack animation, making it appear smoother and less choppy
2025-03-01 01:11:16 +00:00
player-attack.sml
fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall
2025-06-10 13:01:05 +01:00
player-patch.sml
add 'animTimer' to player type, to help decide which frame to show for player
2025-02-22 14:00:33 +00:00
player-type.sml
animate whip (only visual; no collision detection)
2025-02-28 14:11:57 +00:00
player-vec.sml
a tiny bit of refactoring, extracting a function to get frames when walking which encapsulates logic for calculating which walk frame to use
2025-08-28 16:03:49 +01:00
player.sml
fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall
2025-06-10 13:01:05 +01:00
whip.sml
convert whip-attack sprites to new dotscape format
2025-08-09 14:22:04 +01:00