Files
sml-projects/shell/gl-shaders.sml

24 lines
580 B
Standard ML

structure GlShaders =
struct
val xyrgbVertexShaderString =
"#version 300 es\n\
\layout (location = 0) in vec2 apos;\n\
\layout (location = 1) in vec3 col;\n\
\out vec3 frag_col;\n\
\void main()\n\
\{\n\
\ frag_col = col;\n\
\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
\}"
val rgbFragmentShaderString =
"#version 300 es\n\
\precision mediump float;\n\
\in vec3 frag_col;\n\
\out vec4 FragColor;\n\
\void main()\n\
\{\n\
\ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\
\}"
end