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9ed32f38d2317be73edc836d0f96d19c59b7f6a2
sml-projects/fcore
History
Humza Shahid 9ed32f38d2 separate RECOIL state to RECOIL_LEFT and RECOIL_RIGHT, telling us which direction player reccoils from
2024-12-19 04:09:03 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
separate RECOIL state to RECOIL_LEFT and RECOIL_RIGHT, telling us which direction player reccoils from
2024-12-19 04:09:03 +00:00
game-update.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
separate RECOIL state to RECOIL_LEFT and RECOIL_RIGHT, telling us which direction player reccoils from
2024-12-19 04:09:03 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
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