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a6d84f093f2423f99d4fdbe8f19d75c3fce1fdb0
sml-projects
/
fcore
History
Humza Shahid
a6d84f093f
add falling sprites
2025-08-30 00:55:58 +01:00
..
level
add falling sprites
2025-08-30 00:55:58 +01:00
options
refactor options to use Time.time to track when key is pressed, instead of using a Real.real value
2025-08-29 12:33:45 +01:00
title
trigger confirmation in title-update.sml only when attack is newly pressed (not when attack is held)
2025-02-22 04:53:51 +00:00
bin-search.sml
implement bin-vec (vector that always stores its elements in order, for binary search)
2025-01-19 12:06:56 +00:00
bin-vec.sml
implement code for precomputing reachable platforms so it can be reused (but haven't modified implementation of Dijkstra's algorithm to use it, and haven't added it to game type yet)
2025-01-31 03:46:28 +00:00
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
box.sml
draw animation frames for whip attack
2025-02-28 12:03:23 +00:00
constants.sml
refactor options to use Time.time to track when key is pressed, instead of using a Real.real value
2025-08-29 12:33:45 +01:00
core-key.sml
done with saving updated keybindings, both saving to application's RAM memory and to disk
2025-02-21 20:31:26 +00:00
frame-input-type.sml
add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later
2025-02-21 11:57:29 +00:00
game-type.sml
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
game-update.sml
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
make-text-vec.sml
add function to make text vec to its own module so it can be reused across different modes
2025-02-20 06:13:33 +00:00