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ada63d54ce3a16b4297a16744d9155b60ba13956
sml-projects
/
fcore
History
Humza Shahid
ada63d54ce
progress on player-enemy collisions when player is attacking enemy
2024-12-27 18:12:42 +00:00
..
bin-search.sml
progress on player-enemy collisions when player is attacking enemy
2024-12-27 18:12:42 +00:00
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
add 'enemies' field to player type
2024-12-26 12:26:13 +00:00
game-update.sml
progress on player-enemy collisions when player is attacking enemy
2024-12-27 18:12:42 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
add 'enemies' field to player type
2024-12-26 12:26:13 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00