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b426ddbdd14daac9c1f58cf550acb35660e486b8
sml-projects/fcore/enemy
History
Humza Shahid d3200745d0 allow player to have a different width/height that is not a perfect square, (now we have Constants.playerWidth and Constants.playerHeight, having deleted the previous size in Constants.playerSize)
2025-02-18 12:31:22 +00:00
..
enemy-behaviour.sml
allow player to have a different width/height that is not a perfect square, (now we have Constants.playerWidth and Constants.playerHeight, having deleted the previous size in Constants.playerSize)
2025-02-18 12:31:22 +00:00
enemy-map.sml
additional refactoring, moving player type into its own directory
2025-02-14 10:13:03 +00:00
enemy-pair.sml
additional refactoring, moving player type into its own directory
2025-02-14 10:13:03 +00:00
enemy-patch.sml
begin adding shield slime enemy variant
2025-02-15 12:34:10 +00:00
enemy-type.sml
begin adding shield slime enemy variant
2025-02-15 12:34:10 +00:00
enemy.sml
done implementing SHIELD_SLIME
2025-02-15 13:00:23 +00:00
falling-enemies.sml
update positions of falling enemies per frame (and filter them out too)
2025-02-15 02:17:01 +00:00
falling-enemy-map.sml
refactor falling_enemy to be contained in FallingEnemyMap, instead of a plain vector
2025-02-15 01:42:29 +00:00
falling-enemy-pair.sml
refactor falling_enemy to be contained in FallingEnemyMap, instead of a plain vector
2025-02-15 01:42:29 +00:00
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