210 lines
7.0 KiB
Standard ML
210 lines
7.0 KiB
Standard ML
structure AppUpdate =
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struct
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open AppType
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local
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fun helpGetTrianglesVector (lst, acc) =
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case lst of
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{x1, y1, x2, y2, x3, y3} :: tl =>
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let val vec = #[x1, y1, x2, y2, x3, y3]
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in helpGetTrianglesVector (tl, vec :: acc)
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end
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| [] => acc
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in
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fun getTrianglesVector (app: app_type) =
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let val lst = helpGetTrianglesVector (#triangles app, [])
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in Vector.concat lst
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end
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end
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fun ltrbToVertex (left, top, right, bottom, r, g, b) =
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#[ left, bottom, r, g, b
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, right, bottom, r, g, b
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, left, top, r, g, b
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, left, top, r, g, b
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, right, bottom, r, g, b
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, right, top, r, g, b
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]
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local
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fun getVerticalClickPos
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(clickPoints, idx, horizontalPos, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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(#[], 0.0, 0.0)
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else
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let
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val curVerticalPos = Vector.sub (clickPoints, idx)
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in
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if mouseY < curVerticalPos - 7.0 orelse mouseY > curVerticalPos + 7.0 then
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getVerticalClickPos
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(clickPoints, idx + 1, horizontalPos, mouseX, mouseY, r, g, b)
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else
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let
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val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
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val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
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val hpos = horizontalPos - halfWidth
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val vpos = ~(curVerticalPos - halfHeight)
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val left = (hpos - 5.0) / halfWidth
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val right = (hpos + 5.0) / halfWidth
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val bottom = (vpos - 5.0) / halfHeight
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val top = (vpos + 5.0) / halfHeight
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val drawVec = ltrbToVertex (left, top, right, bottom, r, g, b)
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val hpos = hpos / halfWidth
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val vpos = vpos / halfHeight
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in
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(drawVec, hpos, vpos)
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end
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end
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fun getHorizontalClickPos (clickPoints, idx, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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(#[], 0.0, 0.0)
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else
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let
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val curPos = Vector.sub (clickPoints, idx)
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in
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if mouseX < curPos - 7.0 orelse mouseX > curPos + 7.0 then
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getHorizontalClickPos
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(clickPoints, idx + 1, mouseX, mouseY, r, g, b)
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else
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getVerticalClickPos
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(clickPoints, 0, curPos, mouseX, mouseY, r, g, b)
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end
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in
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(*
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* This function returns a vector containing the position data of the
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* clicked square.
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* If a square wasn't found at the clicked position,
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* an empty vector is returned.
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*)
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fun getClickPos (clickPoints, mouseX, mouseY, r, g, b) =
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getHorizontalClickPos (clickPoints, 0, mouseX, mouseY, r, g, b)
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end
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fun getFirstTriangleStageVector (x1, y1, drawVec) =
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let
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val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
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val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
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val x1px = x1 * halfWidth
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val left = (x1px - 5.0) / halfWidth
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val right = (x1px + 5.0) / halfWidth
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val y1px = y1 * halfHeight
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val top = (y1px + 5.0) / halfHeight
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val bottom = (y1px - 5.0) / halfHeight
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val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
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in
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Vector.concat [firstVec, drawVec]
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end
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fun getSecondTriangleStageVector (x1, y1, x2, y2, drawVec) =
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let
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val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
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val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
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val x1px = x1 * halfWidth
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val left = (x1px - 5.0) / halfWidth
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val right = (x1px + 5.0) / halfWidth
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val y1px = y1 * halfHeight
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val top = (y1px + 5.0) / halfHeight
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val bottom = (y1px - 5.0) / halfHeight
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val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
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val x2px = x2 * halfWidth
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val left = (x2px - 5.0) / halfWidth
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val right = (x2px + 5.0) / halfWidth
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val y2px = y2 * halfHeight
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val top = (y2px + 5.0) / halfHeight
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val bottom = (y2px - 5.0) / halfHeight
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val secVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
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in
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Vector.concat [firstVec, secVec, drawVec]
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end
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fun getTriangleStageVector (model: app_type, drawVec) =
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case #triangleStage model of
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NO_TRIANGLE => drawVec
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| FIRST {x1, y1} => getFirstTriangleStageVector (x1, y1, drawVec)
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| SECOND {x1, y1, x2, y2} =>
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getSecondTriangleStageVector (x1, y1, x2, y2, drawVec)
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fun update (model, mouseX, mouseY, inputMsg) =
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let
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open DrawMessage
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open InputMessage
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in
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case inputMsg of
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MOUSE_MOVE {x = mouseX, y = mouseY} =>
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let
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val (drawVec, _, _) = getClickPos
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(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
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val drawVec = getTriangleStageVector (model, drawVec)
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val drawMsg = DRAW_BUTTON drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| MOUSE_LEFT_RELEASE =>
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let
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val (drawVec, _, _) = getClickPos
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(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
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val drawVec = getTriangleStageVector (model, drawVec)
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val drawMsg = DRAW_BUTTON drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| MUSE_LEFT_CLICK =>
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let
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val (buttonVec, hpos, vpos) = getClickPos
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(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
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in
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if Vector.length buttonVec > 0 then
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(case #triangleStage model of
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NO_TRIANGLE =>
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let
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val drawVec = getTriangleStageVector (model, buttonVec)
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val drawMsg = DRAW_BUTTON drawVec
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val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
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val model =
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AppType.withTriangleStage (model, newTriangleStage)
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| FIRST {x1, y1} =>
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let
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val drawVec =
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getFirstTriangleStageVector (x1, y1, buttonVec)
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val drawMsg = DRAW_BUTTON drawVec
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val newTriangleStage = SECOND
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{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
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val model =
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AppType.withTriangleStage (model, newTriangleStage)
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| SECOND {x1, y1, x2, y2} =>
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let
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val model = AppType.addTriangleAndResetStage
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(model, x1, y1, x2, y2, hpos, vpos)
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val drawVec = getTrianglesVector model
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val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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end)
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else
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(model, NO_DRAW, mouseX, mouseY)
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end
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end
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end
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