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cc2eb419abadbaaa092527dc5e18c4c377fcdc5d
sml-projects/fcore/level/player
History
Humza Shahid cc2eb419ab use timing information introduced in MAIN_ATTACKING case so that a second attack is required to add a falling enemy to the player's list
2025-08-29 13:55:46 +01:00
..
sprites
bring over attack projectile frames
2025-08-29 01:00:08 +01:00
player-attack.sml
use timing information introduced in MAIN_ATTACKING case so that a second attack is required to add a falling enemy to the player's list
2025-08-29 13:55:46 +01:00
player-patch.sml
add 'animTimer' to player type, to help decide which frame to show for player
2025-02-22 14:00:33 +00:00
player-type.sml
record pressedTime when player is performing mainAttack
2025-08-29 12:46:41 +01:00
player-vec.sml
record pressedTime when player is performing mainAttack
2025-08-29 12:46:41 +01:00
player.sml
record pressedTime when player is performing mainAttack
2025-08-29 12:46:41 +01:00
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