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d0d93780fb15534870d9d0e54a26b0da3de49ee8
sml-projects/fcore/enemy
History
Humza Shahid d0d93780fb initial implementation of bat's update function (todo: make bat oscillate up and down while it also moves in x axis, and also code bat's collisions with player, adding to falling list if necessary, or being filtered by player's attack)
2025-02-11 19:38:02 +00:00
..
enemy-behaviour.sml
initial implementation of bat's update function (todo: make bat oscillate up and down while it also moves in x axis, and also code bat's collisions with player, adding to falling list if necessary, or being filtered by player's attack)
2025-02-11 19:38:02 +00:00
enemy-patch.sml
initial implementation of bat's update function (todo: make bat oscillate up and down while it also moves in x axis, and also code bat's collisions with player, adding to falling list if necessary, or being filtered by player's attack)
2025-02-11 19:38:02 +00:00
enemy-variants.sml
begin adding variant for STRAIGHT_BAT enemy
2025-02-11 18:05:44 +00:00
enemy.sml
add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them
2025-02-08 09:20:10 +00:00
falling-enemies.sml
don't make 'falling' enemies come back down (fall), but lift them up instead, filtered when reaching beyond the top of the world. It's a little more fluid with current physics for enemies to be 'spirited away' rather than fall.
2025-02-09 13:14:38 +00:00
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