187 lines
5.0 KiB
Standard ML
187 lines
5.0 KiB
Standard ML
structure AppUpdate =
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struct
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open AppType
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open DrawMessage
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open FileMessage
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open InputMessage
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open UpdateMessage
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fun getDotVecFromIndices (model: app_type, hIdx, vIdx) =
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let
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val {windowWidth, windowHeight, xClickPoints, yClickPoints, ...} = model
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val xpos = Vector.sub (xClickPoints, hIdx)
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val ypos = Vector.sub (yClickPoints, vIdx)
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val endXpos =
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if hIdx + 1 = Vector.length xClickPoints then
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xpos
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else
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Vector.sub (xClickPoints, hIdx + 1)
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val endYpos =
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if vIdx + 1 = Vector.length yClickPoints then
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ypos
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else
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Vector.sub (yClickPoints, vIdx + 1)
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val tl =
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ClickPoints.getDrawDotRgb
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(xpos, ypos, 0.0, 0.0, 1.0, windowWidth, windowHeight)
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val tr =
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ClickPoints.getDrawDotRgb
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(endXpos, ypos, 0.0, 0.0, 1.0, windowWidth, windowHeight)
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val bl =
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ClickPoints.getDrawDotRgb
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(xpos, endYpos, 0.0, 0.0, 1.0, windowWidth, windowHeight)
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val br =
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ClickPoints.getDrawDotRgb
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(endXpos, endYpos, 0.0, 0.0, 1.0, windowWidth, windowHeight)
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in
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Vector.concat [tl, tr, bl, br]
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end
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fun mouseMoveOrRelease (model: app_type) =
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let
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val drawVec =
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case ClickPoints.getClickPositionFromMouse model of
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SOME (hIdx, vIdx) => getDotVecFromIndices (model, hIdx, vIdx)
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| NONE => Vector.fromList []
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val drawMsg = DRAW_DOT drawVec
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val drawMsg = [DRAW drawMsg]
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in
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(model, drawMsg)
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end
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fun getDrawDotMsgWhenArrowIsAtBoundary model =
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let
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val {arrowX, arrowY, ...} = model
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val dotVec = getDotVecFromIndices (model, arrowX, arrowY)
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val drawMsg = DRAW_DOT dotVec
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val drawMsg = [DRAW drawMsg]
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in
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(model, drawMsg)
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end
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fun moveArrowUp (model: app_type) =
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let
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val {arrowX, arrowY, ...} = model
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in
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if arrowY > 0 then
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let
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val newArrowY = arrowY - 1
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val model = AppWith.arrowY (model, newArrowY)
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val dotVec = getDotVecFromIndices (model, arrowX, newArrowY)
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val drawMsg = DRAW_DOT dotVec
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val drawMsg = [DRAW drawMsg]
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in
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(model, drawMsg)
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end
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else
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getDrawDotMsgWhenArrowIsAtBoundary model
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end
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fun moveArrowLeft (model: app_type) =
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let
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val {arrowX, arrowY, ...} = model
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in
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if arrowX > 0 then
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let
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val newArrowX = arrowX - 1
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val model = AppWith.arrowX (model, newArrowX)
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val dotVec = getDotVecFromIndices (model, newArrowX, arrowY)
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val drawMsg = DRAW_DOT dotVec
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val drawMsg = [DRAW drawMsg]
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in
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(model, drawMsg)
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end
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else
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getDrawDotMsgWhenArrowIsAtBoundary model
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end
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fun moveArrowRight (model: app_type) =
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let
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val {arrowX, arrowY, xClickPoints, ...} = model
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in
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if arrowX < Vector.length xClickPoints - 2 then
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let
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val newArrowX = arrowX + 1
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val model = AppWith.arrowX (model, newArrowX)
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val dotVec = getDotVecFromIndices (model, newArrowX, arrowY)
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val drawMsg = DRAW_DOT dotVec
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val drawMsg = [DRAW drawMsg]
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in
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(model, drawMsg)
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end
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else
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getDrawDotMsgWhenArrowIsAtBoundary model
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end
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fun moveArrowDown (model: app_type) =
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let
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val {arrowX, arrowY, yClickPoints, ...} = model
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in
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if arrowY < Vector.length yClickPoints - 2 then
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let
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val newArrowY = arrowY + 1
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val model = AppWith.arrowY (model, newArrowY)
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val dotVec = getDotVecFromIndices (model, arrowX, newArrowY)
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val drawMsg = DRAW_DOT dotVec
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val drawMsg = [DRAW drawMsg]
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in
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(model, drawMsg)
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end
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else
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getDrawDotMsgWhenArrowIsAtBoundary model
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end
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fun realToInt x = Real32.toInt IEEEReal.TO_NEAREST x
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fun addCoordinates (model: app_type, hIdx, vIdx) =
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let
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val
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{ windowWidth
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, windowHeight
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, xClickPoints
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, yClickPoints
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, canvasWidth
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, canvasHeight
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, ...
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} = model
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val xpos = Vector.sub (xClickPoints, hIdx)
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val ypos = Vector.sub (yClickPoints, vIdx)
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val model = AppWith.addSquare (model, realToInt xpos, realToInt ypos, hIdx, vIdx)
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val squares = #squares model
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val dotVec = getDotVecFromIndices (model, hIdx, vIdx)
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val maxSide = Int.max (canvasWidth, canvasHeight)
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val squares =
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CollisionTree.toTriangles (windowWidth, windowHeight, squares, maxSide)
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val drawMsg = DRAW_SQUARES_AND_DOTS {squares = squares, dots = dotVec}
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in
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(model, [drawMsg])
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end
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fun mouseLeftClick model =
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case ClickPoints.getClickPositionFromMouse model of
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SOME (hIdx, vIdx) => addCoordinates (model, hIdx, vIdx)
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| NONE => (model, [])
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fun enterOrSpaceCoordinates model =
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let val {arrowX, arrowY, ...} = model
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in addCoordinates (model, arrowX, arrowY)
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end
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end
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