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da86e791156a006059d8b019a371319f0ce699e9
sml-projects/fcore/level/player
History
Humza Shahid da86e79115 make player's heatth decrement when attacked, and when player's health reaches 0, boot player back to title screen
2025-03-21 10:58:10 +00:00
..
sprites
add a couple of frames to right-attack animation, making it appear smoother and less choppy
2025-03-01 01:11:16 +00:00
player-attack.sml
fix exception with attacking fallingEnemies, by regenerating fallingTree on each collision
2025-03-01 01:53:30 +00:00
player-patch.sml
add 'animTimer' to player type, to help decide which frame to show for player
2025-02-22 14:00:33 +00:00
player-type.sml
animate whip (only visual; no collision detection)
2025-02-28 14:11:57 +00:00
player-vec.sml
use player jumping sprites when player drops below platform
2025-02-24 12:59:59 +00:00
player.sml
make player's heatth decrement when attacked, and when player's health reaches 0, boot player back to title screen
2025-03-21 10:58:10 +00:00
whip.sml
make left-attack frames smoother, just as right-attack frames were made smoother in previous commit
2025-03-21 10:37:19 +00:00
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