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df20641af14f67efb3f2f7a3d529dda3b4d6dc45
sml-projects
/
shell
History
Humza Shahid
13d4989792
additional scaffolding for making RGFW main loop
2026-01-23 10:04:44 +00:00
..
draw-mailbox.sml
create separate mailbox structures for draw and input messages, because our plan is to: 'handle input + drawing on a single thread'
2025-09-10 01:04:56 +01:00
exception-logger.sml
minor formatting changes to exception logging, and begin building from new search list functionality as well
2025-08-05 13:59:10 +01:00
gl-draw.sml
separate OpenGL drawing from GLFW loop in imperative shell, so that other windowing libraries can call the same OpenGL functions.
2026-01-22 00:04:22 +00:00
gl-shaders.sml
adjust imperative shell to use xyz coordinates for position, instead of simply xy; need to ensure the functional core code outputs a vector in this format too
2025-09-11 01:43:23 +01:00
glfw-gamepad.sml
progress reimplementing gamepad support
2026-01-21 21:03:20 +00:00
glfw-loop.sml
ffi progress
2026-01-23 09:47:27 +00:00
input-mailbox.sml
create separate mailbox structures for draw and input messages, because our plan is to: 'handle input + drawing on a single thread'
2025-09-10 01:04:56 +01:00
make-mailbox.sml
create separate mailbox structures for draw and input messages, because our plan is to: 'handle input + drawing on a single thread'
2025-09-10 01:04:56 +01:00
rgfw-loop.sml
additional scaffolding for making RGFW main loop
2026-01-23 10:04:44 +00:00
updater.sml
remove usage of concurrent ml, deciding that we prefer to run everything in the main thread instead
2025-10-17 23:08:16 +01:00