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e3972fab81f3df5f0ae539a04db90513b2a5e07b
sml-projects/fcore/level/player
History
Humza Shahid e3972fab81 figure out a good hardcoded alignment value
2025-08-29 03:24:17 +01:00
..
sprites
bring over attack projectile frames
2025-08-29 01:00:08 +01:00
player-attack.sml
fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall
2025-06-10 13:01:05 +01:00
player-patch.sml
add 'animTimer' to player type, to help decide which frame to show for player
2025-02-22 14:00:33 +00:00
player-type.sml
animate whip (only visual; no collision detection)
2025-02-28 14:11:57 +00:00
player-vec.sml
figure out a good hardcoded alignment value
2025-08-29 03:24:17 +01:00
player.sml
fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall
2025-06-10 13:01:05 +01:00
whip.sml
begin portin attack
2025-08-29 00:16:58 +01:00
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