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e6b0a5f37f0cd076ede2cc0627d4667a5e8916df
sml-projects
/
fcore
/
options
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Humza Shahid
e6b0a5f37f
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
..
options-type.sml
add 'tempKeys' field to OptionsType.options_type, so that any key binding changes in the menu do not take immediate effect (requires pressing 'save button' in order for changes to be saved and take effect)
2025-02-21 18:18:39 +00:00
options-update.sml
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
options-vec.sml
highlight different options in red when they are (focused andalso selected)
2025-02-21 14:53:26 +00:00