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e6b0a5f37f0cd076ede2cc0627d4667a5e8916df
sml-projects/shell
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Humza Shahid e6b0a5f37f add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
..
gl-draw.sml
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
gl-shaders.sml
add shader strings which will allow us to make an xyrgba shader in OpenGL
2024-12-27 20:48:36 +00:00
glfw-key-map.sml
partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
2025-02-16 13:45:14 +00:00
input-state.sml
record and act on selected keys in options (except for save button and cancel button which are not acted upon)
2025-02-21 14:46:54 +00:00
parse-controls.sml
add non-configurable escape button to input type, to be used as a way to go backwards or exit menu
2025-02-20 13:32:37 +00:00
shell.sml
add functionality to move player by using arrow keys
2024-12-14 07:59:43 +00:00
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