Files
sml-projects/fcore/title/title-vec.sml

103 lines
3.0 KiB
Standard ML

structure TitleVec =
struct
open TitleType
fun helpGetTextVec
(x, y, fontSize, fontSpace, windowWidth, windowHeight, pos, str, acc, r, g, b) =
if pos = String.size str then
Vector.concat acc
else
let
val chr = String.sub (str, pos)
val chrFun = Vector.sub (CozetteAscii.asciiTable, Char.ord chr)
val hd = chrFun
(x, y, fontSize, fontSize, windowWidth, windowHeight, r, g, b)
val acc = hd :: acc
in
helpGetTextVec
( x + fontSpace
, y
, fontSize
, fontSpace
, windowWidth
, windowHeight
, pos + 1
, str
, acc
, r
, g
, b
)
end
fun getTextWidth text =
String.size text * Constants.fontSpace
(* x coordinate that will let us place this text on centre of screen *)
fun getTextCentreX text =
let
val textWidth = getTextWidth text
in
(Constants.worldWidth - textWidth) div 2
end
fun getTextVec (x, y, width, height, str, r, g, b) =
let
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val x = Real32.fromInt x * wratio
val y = Real32.fromInt y * wratio + yOffset
val x = Real32.toInt IEEEReal.TO_NEAREST x
val y = Real32.toInt IEEEReal.TO_NEAREST y
val fontSize = Constants.fontSize * wratio
val fontSpace = Real32.fromInt Constants.fontSpace * wratio
val fontSpace = Real32.toInt IEEEReal.TO_NEAREST fontSpace
in
helpGetTextVec (x, y, fontSize, fontSpace, width, height, 0, str, [], r, g, b)
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val x = Real32.fromInt x * hratio + xOffset
val y = Real32.fromInt y * hratio
val x = Real32.toInt IEEEReal.TO_NEAREST x
val y = Real32.toInt IEEEReal.TO_NEAREST y
val fontSize = Constants.fontSize * hratio
val fontSpace = Real32.fromInt Constants.fontSpace * hratio
val fontSpace = Real32.toInt IEEEReal.TO_NEAREST fontSpace
in
helpGetTextVec (x, y, fontSize, fontSpace, width, height, 0, str, [], r, g, b)
end
end
fun getDrawVec (title: TitleType.title_type, width, height) =
case #focus title of
START_BUTTON =>
let
val playX = getTextCentreX "Play game"
in
getTextVec (playX, 500, width, height, "Play game", 0.0, 0.0, 0.0)
end
end