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sml-projects/fcore/wall.sml

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structure Wall =
struct
fun helpGenerateTree (pos, wallVec, acc) =
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if pos = Vector.length wallVec then
acc
else
let
val {id, x, y, width, height} = Vector.sub (wallVec, pos)
val acc = QuadHelp.insert
(x, y, width, height, id, acc)
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in
helpGenerateTree (pos + 1, wallVec, acc)
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end
fun generateTree wallVec = helpGenerateTree (0, wallVec, QuadTree.empty)
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fun helpGetDrawVecWider
(pos, wallVec, acc, winWidth, winHeight, ratio, yOffset) =
if pos = Vector.length wallVec then
Vector.concat acc
else
let
val wall = Vector.sub (wallVec, pos)
val {x, y, width, height, id = _} = wall
val x = Real32.fromInt x * ratio
val y = Real32.fromInt y * ratio + yOffset
val width = Real32.fromInt width * ratio
val height = Real32.fromInt height * ratio
val block = Block.lerp
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc
in
helpGetDrawVecWider
(pos + 1, wallVec, acc, winWidth, winHeight, ratio, yOffset)
end
fun helpGetDrawVecTaller
(pos, wallVec, acc, winWidth, winHeight, ratio, xOffset) =
if pos = Vector.length wallVec then
Vector.concat acc
else
let
val wall = Vector.sub (wallVec, pos)
val {x, y, width, height, id = _} = wall
val x = Real32.fromInt x * ratio + xOffset
val y = Real32.fromInt y * ratio
val width = Real32.fromInt width * ratio
val height = Real32.fromInt height * ratio
val block = Block.lerp
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc
in
helpGetDrawVecTaller
(pos + 1, wallVec, acc, winWidth, winHeight, ratio, xOffset)
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end
fun getDrawVec (wallVec, width, height) =
let
val wratio = width / 1920.0
val hratio = height / 1080.0
in
if wratio < hratio then
let
val scale = 1080.0 * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
in
helpGetDrawVecWider (0, wallVec, [], width, height, wratio, yOffset)
end
else
let
val scale = 1920.0 * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
in
helpGetDrawVecTaller (0, wallVec, [], width, height, hratio, xOffset)
end
end
end