add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
This commit is contained in:
@@ -1,4 +1,70 @@
|
||||
structure GameTyoe =
|
||||
struct
|
||||
signature GAME_TYPE =
|
||||
sig
|
||||
type wall = {id: int, x: int, y: int, width: int, height: int}
|
||||
|
||||
datatype player_y_axis =
|
||||
ON_GROUND
|
||||
| FALLING
|
||||
| JUMPING of int
|
||||
| FLOATING of int
|
||||
|
||||
datatype player_x_axis = MOVE_LEFT | STAY_STILL | MOVE_RIGHT
|
||||
|
||||
type player =
|
||||
{ yAxis: player_y_axis
|
||||
, xAxis: player_x_axis
|
||||
, health: int
|
||||
, x: int
|
||||
, y: int
|
||||
, jumpPressed: bool
|
||||
}
|
||||
|
||||
type game_type = {player: player, walls: wall vector, wallTree: QuadTree.t}
|
||||
|
||||
val initial: game_type
|
||||
end
|
||||
|
||||
structure GameType :> GAME_TYPE =
|
||||
struct
|
||||
type wall = {id: int, x: int, y: int, width: int, height: int}
|
||||
|
||||
datatype player_y_axis =
|
||||
ON_GROUND
|
||||
| FALLING
|
||||
| JUMPING of int
|
||||
| FLOATING of int
|
||||
|
||||
datatype player_x_axis = MOVE_LEFT | STAY_STILL | MOVE_RIGHT
|
||||
|
||||
type player =
|
||||
{ yAxis: player_y_axis
|
||||
, xAxis: player_x_axis
|
||||
, health: int
|
||||
, x: int
|
||||
, y: int
|
||||
, jumpPressed: bool
|
||||
}
|
||||
|
||||
type game_type = {player: player, walls: wall vector, wallTree: QuadTree.t}
|
||||
|
||||
val initial: game_type =
|
||||
let
|
||||
val player =
|
||||
{ yAxis = JUMPING 0
|
||||
, xAxis = STAY_STILL
|
||||
, health = 3
|
||||
, x = 500
|
||||
, y = 500
|
||||
, jumpPressed = false
|
||||
}
|
||||
|
||||
val wall1 = {id = 1, x = 0, y = 0, width = 100, height = 1080}
|
||||
val wall2 = {id = 2, x = 1820, y = 0, width = 100, height = 1080}
|
||||
val wall3 = {id = 3, x = 0, y = 980, width = 1920, height = 108}
|
||||
val wall4 = {id = 4, x = 155, y = 911, width = 155, height = 55}
|
||||
val walls = Vector.fromList [wall1, wall2, wall3, wall4]
|
||||
val wallTree = Wall.generateTree walls
|
||||
in
|
||||
{player = player, walls = walls, wallTree = wallTree}
|
||||
end
|
||||
end
|
||||
|
||||
10
fcore/game-update.sml
Normal file
10
fcore/game-update.sml
Normal file
@@ -0,0 +1,10 @@
|
||||
structure GameUpdate =
|
||||
struct
|
||||
fun update (game, input) =
|
||||
let
|
||||
val {player, walls, wallTree} = game
|
||||
val player = Player.move (game, input)
|
||||
in
|
||||
{player = player, walls = walls, wallTree = wallTree}
|
||||
end
|
||||
end
|
||||
114
fcore/player.sml
114
fcore/player.sml
@@ -1,7 +1,6 @@
|
||||
structure Player =
|
||||
struct
|
||||
datatype y_axis = ON_GROUND | FALLING | JUMPING of int | FLOATING of int
|
||||
datatype x_axis = MOVE_LEFT | STAY_STILL | MOVE_RIGHT
|
||||
open GameType
|
||||
|
||||
(* width/height *)
|
||||
val size = 35
|
||||
@@ -11,29 +10,6 @@ struct
|
||||
val jumpLimit = 150
|
||||
val floatLimit = 3
|
||||
|
||||
type t =
|
||||
{ yAxis: y_axis
|
||||
, xAxis: x_axis
|
||||
, health: int
|
||||
, x: int
|
||||
, y: int
|
||||
, jumpPressed: bool
|
||||
}
|
||||
|
||||
(* placeholder *)
|
||||
val initial: t =
|
||||
{ yAxis = JUMPING 0
|
||||
, xAxis = STAY_STILL
|
||||
, health = 3
|
||||
, x = 500
|
||||
, y = 500
|
||||
, jumpPressed = false
|
||||
}
|
||||
|
||||
(* placeholder *)
|
||||
fun getVec ({x, y, ...}: t) =
|
||||
Block.lerp (x, y, realSize, realSize, 1920.0, 1080.0, 0.5, 0.5, 0.5)
|
||||
|
||||
fun mkPlayer (health, xAxis, yAxis, x, y, jumpPressed) =
|
||||
{ yAxis = yAxis
|
||||
, xAxis = xAxis
|
||||
@@ -43,38 +19,47 @@ struct
|
||||
, jumpPressed = jumpPressed
|
||||
}
|
||||
|
||||
fun checkWalls (yAxis, xAxis, x, y, health, jumpPressed, lst) =
|
||||
fun checkWalls (yAxis, xAxis, x, y, health, jumpPressed, lst, game: game_type) =
|
||||
let
|
||||
open QuadTree
|
||||
in
|
||||
case lst of
|
||||
(QUERY_ON_LEFT_SIDE, wallID) :: tl =>
|
||||
let
|
||||
val {x = wallX, width = wallWidth, ...} = Wall.getID wallID
|
||||
val {walls, ...} = game
|
||||
val {x = wallX, width = wallWidth, ...} =
|
||||
Vector.sub (walls, wallID - 1)
|
||||
|
||||
val newX = wallX + wallWidth
|
||||
in
|
||||
checkWalls (yAxis, xAxis, newX, y, health, jumpPressed, tl)
|
||||
checkWalls (yAxis, xAxis, newX, y, health, jumpPressed, tl, game)
|
||||
end
|
||||
| (QUERY_ON_RIGHT_SIDE, wallID) :: tl =>
|
||||
let
|
||||
val {x = wallX, width = wallWidth, ...} = Wall.getID wallID
|
||||
val {walls, ...} = game
|
||||
val {x = wallX, width = wallWidth, ...} =
|
||||
Vector.sub (walls, wallID - 1)
|
||||
|
||||
val newX = wallX - size
|
||||
in
|
||||
checkWalls (yAxis, xAxis, newX, y, health, jumpPressed, tl)
|
||||
checkWalls (yAxis, xAxis, newX, y, health, jumpPressed, tl, game)
|
||||
end
|
||||
| (QUERY_ON_BOTTOM_SIDE, wallID) :: tl =>
|
||||
let
|
||||
val {y = wallY, ...} = Wall.getID wallID
|
||||
val {walls, ...} = game
|
||||
val {y = wallY, ...} = Vector.sub (walls, wallID - 1)
|
||||
|
||||
val newY = wallY - size
|
||||
in
|
||||
checkWalls (ON_GROUND, xAxis, x, newY, health, jumpPressed, tl)
|
||||
checkWalls
|
||||
(ON_GROUND, xAxis, x, newY, health, jumpPressed, tl, game)
|
||||
end
|
||||
| (QUERY_ON_TOP_SIDE, wallID) :: tl =>
|
||||
checkWalls (yAxis, xAxis, x, y, health, jumpPressed, tl)
|
||||
checkWalls (yAxis, xAxis, x, y, health, jumpPressed, tl, game)
|
||||
| [] => mkPlayer (health, xAxis, yAxis, x, y, jumpPressed)
|
||||
end
|
||||
|
||||
fun helpMove (x, y, xAxis, yAxis, health, jumpPressed) =
|
||||
fun helpMove (x, y, xAxis, yAxis, health, jumpPressed, game: game_type) =
|
||||
let
|
||||
(* check against wall quad tree *)
|
||||
val desiredX =
|
||||
@@ -87,27 +72,37 @@ struct
|
||||
ON_GROUND =>
|
||||
let
|
||||
val collisions = QuadTree.getCollisionSides
|
||||
(desiredX, y, size, size, 0, 0, 1920, 1080, 0, Wall.tree)
|
||||
(desiredX, y, size, size, 0, 0, 1920, 1080, 0, #wallTree game)
|
||||
in
|
||||
checkWalls
|
||||
(yAxis, xAxis, desiredX, y, health, jumpPressed, collisions)
|
||||
(yAxis, xAxis, desiredX, y, health, jumpPressed, collisions, game)
|
||||
end
|
||||
| FLOATING floated =>
|
||||
let
|
||||
val collisions = QuadTree.getCollisionSides
|
||||
(desiredX, y, size, size, 0, 0, 1920, 1080, 0, Wall.tree)
|
||||
(desiredX, y, size, size, 0, 0, 1920, 1080, 0, #wallTree game)
|
||||
|
||||
val yAxis =
|
||||
if floated = floatLimit then FALLING else FLOATING (floated + 1)
|
||||
in
|
||||
checkWalls
|
||||
(yAxis, xAxis, desiredX, y, health, jumpPressed, collisions)
|
||||
(yAxis, xAxis, desiredX, y, health, jumpPressed, collisions, game)
|
||||
end
|
||||
| FALLING =>
|
||||
let
|
||||
val desiredY = y + moveBy
|
||||
val collisions = QuadTree.getCollisionSides
|
||||
(desiredX, desiredY, size, size, 0, 0, 1920, 1080, 0, Wall.tree)
|
||||
( desiredX
|
||||
, desiredY
|
||||
, size
|
||||
, size
|
||||
, 0
|
||||
, 0
|
||||
, 1920
|
||||
, 1080
|
||||
, 0
|
||||
, #wallTree game
|
||||
)
|
||||
in
|
||||
checkWalls
|
||||
( yAxis
|
||||
@@ -117,6 +112,7 @@ struct
|
||||
, health
|
||||
, jumpPressed
|
||||
, collisions
|
||||
, game
|
||||
)
|
||||
end
|
||||
| JUMPING jumped =>
|
||||
@@ -124,7 +120,7 @@ struct
|
||||
(* if we are above the jump limit, trigger a fall *)
|
||||
let
|
||||
val collisions = QuadTree.getCollisionSides
|
||||
(desiredX, y, size, size, 0, 0, 1920, 1080, 0, Wall.tree)
|
||||
(desiredX, y, size, size, 0, 0, 1920, 1080, 0, #wallTree game)
|
||||
in
|
||||
checkWalls
|
||||
( FLOATING 0
|
||||
@@ -134,6 +130,7 @@ struct
|
||||
, health
|
||||
, jumpPressed
|
||||
, collisions
|
||||
, game
|
||||
)
|
||||
end
|
||||
else
|
||||
@@ -144,7 +141,17 @@ struct
|
||||
val desiredY = y - moveBy
|
||||
|
||||
val collisions = QuadTree.getCollisionSides
|
||||
(desiredX, desiredY, size, size, 0, 0, 1920, 1080, 0, Wall.tree)
|
||||
( desiredX
|
||||
, desiredY
|
||||
, size
|
||||
, size
|
||||
, 0
|
||||
, 0
|
||||
, 1920
|
||||
, 1080
|
||||
, 0
|
||||
, #wallTree game
|
||||
)
|
||||
in
|
||||
checkWalls
|
||||
( yAxis
|
||||
@@ -154,6 +161,7 @@ struct
|
||||
, health
|
||||
, jumpPressed
|
||||
, collisions
|
||||
, game
|
||||
)
|
||||
end
|
||||
end
|
||||
@@ -195,9 +203,11 @@ struct
|
||||
ON_GROUND => if jumpPressed then prevAxis else JUMPING 0
|
||||
| _ => prevAxis
|
||||
|
||||
fun move ({x, y, yAxis, health, jumpPressed, ...}: t, input) =
|
||||
fun move (game: game_type, input) =
|
||||
let
|
||||
val {x, y, yAxis, health, jumpPressed, ...} = #player game
|
||||
val {leftHeld, rightHeld, upHeld, downHeld} = input
|
||||
|
||||
val xAxis = getXAxis (leftHeld, rightHeld)
|
||||
in
|
||||
case (upHeld, downHeld) of
|
||||
@@ -206,27 +216,27 @@ struct
|
||||
val yAxis = defaultYAxis yAxis
|
||||
val jumpPressed = false
|
||||
in
|
||||
helpMove (x, y, xAxis, yAxis, health, jumpPressed)
|
||||
helpMove (x, y, xAxis, yAxis, health, jumpPressed, game)
|
||||
end
|
||||
| (true, true) =>
|
||||
let
|
||||
val yAxis = defaultYAxis yAxis
|
||||
in
|
||||
helpMove (x, y, xAxis, yAxis, health, jumpPressed)
|
||||
let val yAxis = defaultYAxis yAxis
|
||||
in helpMove (x, y, xAxis, yAxis, health, jumpPressed, game)
|
||||
end
|
||||
| (true, false) =>
|
||||
let
|
||||
val yAxis = onJumpPressed (yAxis, jumpPressed)
|
||||
val jumpPressed = true
|
||||
in
|
||||
helpMove (x, y, xAxis, yAxis, health, jumpPressed)
|
||||
helpMove (x, y, xAxis, yAxis, health, jumpPressed, game)
|
||||
end
|
||||
| (false, true) =>
|
||||
(* todo: should move down if on platform *)
|
||||
let
|
||||
val jumpPressed = false
|
||||
in
|
||||
helpMove (x, y, xAxis, yAxis, health, jumpPressed)
|
||||
let val jumpPressed = false
|
||||
in helpMove (x, y, xAxis, yAxis, health, jumpPressed, game)
|
||||
end
|
||||
end
|
||||
|
||||
(* placeholder *)
|
||||
fun getDrawVec ({x, y, ...}: player) =
|
||||
Block.lerp (x, y, realSize, realSize, 1920.0, 1080.0, 0.5, 0.5, 0.5)
|
||||
end
|
||||
|
||||
@@ -2,6 +2,8 @@ signature QUAD_TREE =
|
||||
sig
|
||||
type t
|
||||
|
||||
val empty: t
|
||||
|
||||
datatype collision_side =
|
||||
QUERY_ON_LEFT_SIDE
|
||||
| QUERY_ON_TOP_SIDE
|
||||
@@ -41,6 +43,8 @@ struct
|
||||
}
|
||||
| LEAF of item vector
|
||||
|
||||
val empty = LEAF (Vector.fromList [])
|
||||
|
||||
fun fromItem (itemID, startX, startY, width, height) =
|
||||
let
|
||||
val item = mkItem (itemID, startX, startY, width, height)
|
||||
|
||||
@@ -1,18 +1,6 @@
|
||||
structure Wall =
|
||||
struct
|
||||
type t = {id: int, x: int, y: int, width: int, height: int}
|
||||
|
||||
val wall1 = {id = 1, x = 0, y = 0, width = 100, height = 1080}
|
||||
val wall2 = {id = 2, x = 1820, y = 0, width = 100, height = 1080}
|
||||
val wall3 = {id = 3, x = 0, y = 980, width = 1920, height = 108}
|
||||
val wall4 = {id = 4, x = 155, y = 911, width = 155, height = 55}
|
||||
|
||||
val wallVec = Vector.fromList [wall1, wall2, wall3, wall4]
|
||||
|
||||
fun getID n =
|
||||
Vector.sub (wallVec, n - 1)
|
||||
|
||||
fun generateTree (pos, wallVec, acc) =
|
||||
fun helpGenerateTree (pos, wallVec, acc) =
|
||||
if pos = Vector.length wallVec then
|
||||
acc
|
||||
else
|
||||
@@ -21,33 +9,27 @@ struct
|
||||
val acc = QuadTree.insert
|
||||
(x, y, width, height, 0, 0, 1920, 1080, id, acc)
|
||||
in
|
||||
generateTree (pos + 1, wallVec, acc)
|
||||
helpGenerateTree (pos + 1, wallVec, acc)
|
||||
end
|
||||
|
||||
val tree =
|
||||
let
|
||||
val {id, x, y, width, height} = Vector.sub (wallVec, 0)
|
||||
val acc = QuadTree.fromItem (id, x, y, width, height)
|
||||
in
|
||||
generateTree (1, wallVec, acc)
|
||||
end
|
||||
fun generateTree wallVec = helpGenerateTree (0, wallVec, QuadTree.empty)
|
||||
|
||||
fun helpGenerateWalls (pos, wallVec, acc, winWidth, winHeight) =
|
||||
fun helpGetDrawVec (pos, wallVec, acc, winWidth, winHeight) =
|
||||
if pos = Vector.length wallVec then
|
||||
Vector.concat acc
|
||||
else
|
||||
let
|
||||
val wall = Vector.sub (wallVec, pos)
|
||||
val {x, y, width, height, ...} = wall
|
||||
val {x, y, width, height, id = _} = wall
|
||||
val width = Real32.fromInt width
|
||||
val height = Real32.fromInt height
|
||||
val block = Block.lerp
|
||||
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
|
||||
val acc = block :: acc
|
||||
in
|
||||
helpGenerateWalls (pos + 1, wallVec, acc, winWidth, winHeight)
|
||||
helpGetDrawVec (pos + 1, wallVec, acc, winWidth, winHeight)
|
||||
end
|
||||
|
||||
fun generateWalls () =
|
||||
helpGenerateWalls (0, wallVec, [], 1920.0, 1080.0)
|
||||
fun getDrawVec wallVec =
|
||||
helpGetDrawVec (0, wallVec, [], 1920.0, 1080.0)
|
||||
end
|
||||
|
||||
7
oms.mlb
7
oms.mlb
@@ -1,16 +1,21 @@
|
||||
$(SML_LIB)/basis/basis.mlb
|
||||
|
||||
(* fcore *)
|
||||
fcore/quad-tree.sml
|
||||
|
||||
ann
|
||||
"allowVectorExps true"
|
||||
in
|
||||
fcore/block.sml
|
||||
end
|
||||
|
||||
fcore/quad-tree.sml
|
||||
fcore/wall.sml
|
||||
fcore/game-type.sml
|
||||
|
||||
fcore/player.sml
|
||||
|
||||
fcore/game-update.sml
|
||||
|
||||
(* shell *)
|
||||
$(SML_LIB)/basis/mlton.mlb
|
||||
|
||||
|
||||
@@ -140,7 +140,7 @@ struct
|
||||
()
|
||||
end
|
||||
|
||||
fun helpLoop (shellState as {window, ...}: t, player) =
|
||||
fun helpLoop (shellState as {window, ...}: t, game) =
|
||||
case Glfw.windowShouldClose window of
|
||||
false =>
|
||||
let
|
||||
@@ -153,11 +153,11 @@ struct
|
||||
* - finally, draw
|
||||
* *)
|
||||
|
||||
val wallVec = Wall.generateWalls ()
|
||||
|
||||
val input = InputState.getSnapshot ()
|
||||
val player = Player.move (player, input)
|
||||
val playerVec = Player.getVec player
|
||||
val game = GameUpdate.update (game, input)
|
||||
|
||||
val wallVec = Wall.getDrawVec (#walls game)
|
||||
val playerVec = Player.getDrawVec (#player game)
|
||||
|
||||
val shellState = uploadWall (shellState, wallVec)
|
||||
val shellState = uploadPlayer (shellState, playerVec)
|
||||
@@ -167,12 +167,12 @@ struct
|
||||
val _ = Glfw.swapBuffers window
|
||||
val _ = Glfw.waitEvents ()
|
||||
in
|
||||
helpLoop (shellState, player)
|
||||
helpLoop (shellState, game)
|
||||
end
|
||||
| true => Glfw.terminate ()
|
||||
|
||||
fun loop window =
|
||||
let val shellState = create window
|
||||
in helpLoop (shellState, Player.initial)
|
||||
in helpLoop (shellState, GameType.initial)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user