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sml-projects/fcore/click-points.sml

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structure ClickPoints =
struct
fun generate (start, finish, numPoints) =
let
val difference = finish - start
val increment = Real32.fromInt difference / Real32.fromInt numPoints
in
Vector.tabulate (numPoints + 1, fn idx =>
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(Real32.fromInt idx * increment))
end
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fun getClickPos (clickPoints, mousePos, idx) =
let
val nextIdx = idx + 1
in
if nextIdx >= Vector.length clickPoints then
NONE
else
let
val curPos = Vector.sub (clickPoints, idx)
val nextPos = Vector.sub (clickPoints, nextIdx)
in
if mousePos >= curPos andalso mousePos <= nextPos then SOME idx
else getClickPos (clickPoints, mousePos, idx + 1)
end
end
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fun getClickPositionFromMouse (app: AppType.app_type) =
case getClickPos (#xClickPoints app, #mouseX app, 0) of
SOME hIdx =>
(case getClickPos (#yClickPoints app, #mouseY app, 0) of
SOME vIdx => SOME (hIdx, vIdx)
| NONE => NONE)
| NONE => NONE
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fun getDrawDot (xpos, ypos, windowWidth, windowHeight) =
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = xpos - halfWidth
val vpos = ~(ypos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
in
Ndc.ltrbToVertex (left, top, right, bottom)
end
fun getDrawDotRgb (xpos, ypos, r, g, b, windowWidth, windowHeight) =
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = xpos - halfWidth
val vpos = ~(ypos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
in
Ndc.ltrbToVertexRgb (left, top, right, bottom, r, g, b)
end
end