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sml-projects/fcore/enemy/enemy.sml

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structure Enemy =
struct
(* - Updating state of enemies per loop - *)
structure UpdateEnemies =
MakeGapMapMapper
(struct
structure Pair = EnemyPair
type env =
{ walls: Wall.t vector
, wallTree: QuadTree.t
, platforms: Platform.t vector
, platformTree: QuadTree.t
, player: PlayerType.player
, graph: PlatSet.elem vector vector
}
type state = EnemyMap.t
fun map (enemy, env) =
let
val {walls, wallTree, platforms, platformTree, player, graph} = env
in
EnemyBehaviour.updateEnemyState
(enemy, walls, wallTree, platforms, platformTree, player, graph)
end
end)
fun update (enemies, walls, wallTree, platforms, platformTree, player, graph) =
let
val env =
{ walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, player = player
, graph = graph
}
in
UpdateEnemies.map (enemies, env)
end
(* - Generating enemy tree - *)
structure EnemyTree =
MakeGapMapFolder
(struct
structure Pair = EnemyPair
type env = unit
type state = QuadTree.t
fun fold (enemyID, enemy: EnemyType.enemy, (), quadTree) =
let
val {id, x, y, ...} = enemy
val size = Constants.enemySize
in
QuadTree.insert (x, y, size, size, id, quadTree)
end
end)
fun generateTree enemies =
EnemyTree.foldUnordered
( enemies
, ()
, QuadTree.create (Constants.worldWidth, Constants.worldHeight)
)
(* - Drawing enemies - *)
structure EnemyDrawVec =
MakeGapMapFolder
(struct
structure Pair = EnemyPair
type env = Real32.real * Real32.real
type state = Real32.real vector list
fun helpGetDrawVec (enemy: EnemyType.enemy, width, height) =
let
val {x, y, ...} = enemy
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val x = Real32.fromInt x * wratio
val y = Real32.fromInt y * wratio + yOffset
val realSize = Constants.enemySizeReal * wratio
in
Block.lerp
(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val x = Real32.fromInt x * hratio + xOffset
val y = Real32.fromInt y * hratio
val realSize = Constants.enemySizeReal * hratio
in
Block.lerp
(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
end
fun fold (_, enemy: EnemyType.enemy, (width, height), acc) =
helpGetDrawVec (enemy, width, height) :: acc
end)
fun getDrawVec (enemies, width, height) =
let val vec = EnemyDrawVec.foldUnordered (enemies, (width, height), [])
in Vector.concat vec
end
end