2024-12-15 09:10:19 +00:00
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structure GameUpdate =
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struct
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fun update (game, input) =
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let
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2025-02-08 09:20:10 +00:00
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val
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{ player
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, walls
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, wallTree
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, platforms
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, platformTree
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, enemies
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, graph
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, fallingEnemies
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} = game
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2024-12-24 19:00:11 +00:00
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2025-01-11 22:06:08 +00:00
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val enemyTree = Enemy.generateTree enemies
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2025-02-06 17:37:48 +00:00
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val player = Player.runPhysicsAndInput (game, input, enemyTree)
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2025-01-11 22:06:08 +00:00
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2025-02-08 01:05:39 +00:00
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val projectiles = #projectiles player
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val projectileTree = Projectile.generateTree projectiles
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2025-02-08 09:49:32 +00:00
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(* update state of falling enemies and possibly filter *)
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val fallingEnemies = FallingEnemies.updateList
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2025-02-08 11:05:58 +00:00
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(Vector.length fallingEnemies - 1, fallingEnemies, player, [])
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2025-02-08 09:49:32 +00:00
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val (enemies, fallingEnemies) = Enemy.updateEnemyList
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2025-02-08 01:05:39 +00:00
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( Vector.length enemies - 1
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, enemies
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, projectiles
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, projectileTree
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, walls
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, wallTree
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, platforms
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, platformTree
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, player
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, graph
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, []
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2025-02-08 09:49:32 +00:00
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, fallingEnemies
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2025-02-08 01:05:39 +00:00
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)
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2025-02-08 09:20:10 +00:00
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2025-02-08 09:49:32 +00:00
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val fallingEnemies = Vector.fromList fallingEnemies
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2024-12-15 09:10:19 +00:00
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in
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2024-12-17 21:42:06 +00:00
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{ player = player
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, walls = walls
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, wallTree = wallTree
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, platforms = platforms
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, platformTree = platformTree
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2024-12-19 03:08:26 +00:00
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, enemies = enemies
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2025-01-31 04:32:53 +00:00
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, graph = graph
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2025-02-08 09:20:10 +00:00
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, fallingEnemies = fallingEnemies
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2024-12-17 21:42:06 +00:00
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}
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2024-12-15 09:10:19 +00:00
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end
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end
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