progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected

This commit is contained in:
2025-01-11 13:45:29 +00:00
parent df0926195d
commit 0367b3a23c
7 changed files with 100 additions and 32 deletions

View File

@@ -181,9 +181,9 @@ struct
val platforms = Vector.fromList [plat1]
val platformTree = Platform.generateTree platforms
val enemy1 = {id = 1, x = 300, y = 945, health = 5}
val enemy2 = {id = 2, x = 555, y = 945, health = 5}
val enemy3 = {id = 3, x = 979, y = 945, health = 5}
val enemy1 = {id = 1, x = 300, y = 945, health = 2}
val enemy2 = {id = 2, x = 555, y = 945, health = 2}
val enemy3 = {id = 3, x = 979, y = 945, health = 2}
val enemies = Vector.fromList [enemy1, enemy2, enemy3]
val enemyTree = Enemy.generateTree enemies
in

View File

@@ -7,11 +7,15 @@ struct
val player = Player.runPhysicsAndInput (game, input)
(* check player-enemy collisions and react *)
val (player, enemies) = PlayerEnemy.checkCollisions (player, game)
(* create enemy quad tree from list of new enemies *)
(* check and react to enemy collisions with player projectile *)
val enemies =
ProjectileEnemy.checkCollisions
(#projectiles player, enemies, enemyTree)
val enemyTree = Enemy.generateTree enemies
(* check player-enemy collisions and react *)
val (player, enemies, enemyTree) =
PlayerEnemy.checkCollisions (player, enemies, enemyTree)
in
{ player = player
, walls = walls

View File

@@ -47,14 +47,15 @@ struct
end
| [] => acc
fun checkEnemiesWhileAttacking (player, enemies, lst, acc) =
let
open QuadTree
in
case lst of
enemyID :: tl => (* placeholder *) acc
| [] => acc
end
fun helpExists (pos, id, collisions) =
if pos = Vector.length collisions then
false
else
let val current = Vector.sub (collisions, pos)
in current = id orelse helpExists (pos + 1, id, collisions)
end
fun exists (id, collisions) = helpExists (0, id, collisions)
(* removes enemies from `enemies` vector when that enemy is in collisions *)
fun filterEnemyCollisions (pos, collisions, enemies: enemy vector, acc) =
@@ -63,19 +64,16 @@ struct
else
let
val enemy = Vector.sub (enemies, pos)
val acc =
if exists (#id enemy, collisions) then (* filter out *) acc
else (* don't filter out *) enemy :: acc
in
if BinSearch.exists (#id enemy, collisions) then
(* filter out *)
filterEnemyCollisions (pos - 1, collisions, enemies, acc)
else
(* don't filter out *)
filterEnemyCollisions (pos - 1, collisions, enemies, enemy :: acc)
filterEnemyCollisions (pos - 1, collisions, enemies, acc)
end
fun checkCollisions (player, game: game_type) =
fun checkCollisions (player, enemies, enemyTree) =
let
val {x, y, mainAttack, attacked, ...} = player
val {enemies, enemyTree, ...} = game
val size = Player.size
in
case mainAttack of
@@ -86,27 +84,25 @@ struct
val y = y - Player.halfSize
val size = size * 2
(* get list of enemies player has collided with *)
val enemyCollisions = QuadTree.getCollisions
(x, y, size, size, 0, 0, 1920, 1080, 0, enemyTree)
val patches =
checkEnemiesWhileAttacking (player, enemies, enemyCollisions, [])
val player = Player.withPatches (player, patches)
(* filter enemies based on collisions *)
val enemyCollisions = Vector.fromList enemyCollisions
val enemies = filterEnemyCollisions
(Vector.length enemies - 1, enemyCollisions, enemies, [])
val enemyTree = Enemy.generateTree enemies
(* add collided enemies to player record,
* concatenating with the previous enemies defeated *)
val newDefeated =
Vector.map (fn id => {angle = 360}) enemyCollisions
val oldDefeated = #enemies player
val allDefeated = Vector.concat [oldDefeated, newDefeated]
val player = Player.withPatches (player, [W_ENEMIES allDefeated])
in
(player, enemies)
(player, enemies, enemyTree)
end
| _ =>
(case attacked of
@@ -119,7 +115,7 @@ struct
checkEnemies (player, enemies, enemyCollisions, [])
val player = Player.withPatches (player, patches)
in
(player, enemies)
(player, enemies, enemyTree)
end
| ATTACKED amt =>
if amt = Player.attackedLimit then
@@ -132,7 +128,7 @@ struct
checkEnemies (player, enemies, enemyCollisions, lst)
val player = Player.withPatches (player, patches)
in
(player, enemies)
(player, enemies, enemyTree)
end
else
(* if attacked, don't detect collisions,
@@ -144,7 +140,7 @@ struct
val player = Player.withPatches
(player, [W_ATTACKED attacked])
in
(player, enemies)
(player, enemies, enemyTree)
end)
end
end

View File

@@ -298,6 +298,7 @@ struct
val defeatedPi = Real32.Math.pi / 180.0
val defeatedSize = 9.0
val defeatedDistance = 13.0
val defeatedSizeInt = 9
(* timing variables; always start at 0,
* and revert to default state when limit is hit *)

View File

@@ -0,0 +1,61 @@
structure ProjectileEnemy =
struct
open GameType
fun helpCheckColisions (pos, projectileTree, enemies, acc) =
if pos < 0 then
Vector.fromList acc
else
let
val enemy = Vector.sub (enemies, pos)
val {id, health, x, y} = enemy
val size = Enemy.size
val collisions = QuadTree.helpGetCollisions
(x, y, size, size, 0, 0, 1920, 1080, 0, [], projectileTree)
(* react to collisions here, possibly removing enemy from acc *)
val acc =
case collisions of
_ :: _ =>
if health = 1 then
(* filter enemy out if decrementing their health by 1
* leads to a health of 0 *)
acc
else
let
(* decrement health by 1 and add to acc *)
val enemy = {id = id, health = health - 1, x = x, y = y}
in
enemy :: acc
end
| [] => enemy :: acc
in
helpCheckColisions (pos - 1, projectileTree, enemies, acc)
end
fun helpGenerateTree (pos, projectiles, acc) =
if pos = Vector.length projectiles then
acc
else
let
val size = Player.defeatedSizeInt
val {x, y, facing = _} = Vector.sub (projectiles, pos)
val acc = QuadTree.insert (x, y, size, size, 0, 0, 1920, 1080, pos, acc)
in
helpGenerateTree (pos + 1, projectiles, acc)
end
fun generateTree projectiles =
helpGenerateTree (0, projectiles, QuadTree.empty)
fun checkCollisions (projectiles, enemies, enemyTree) =
let
val projectileTree = generateTree projectiles
in
helpCheckColisions
(Vector.length enemies - 1, projectileTree, enemies, [])
end
end

View File

@@ -20,6 +20,11 @@ sig
int * int * int * int *
int * t -> int list
val helpGetCollisions: int * int * int * int *
int * int * int * int *
int * int list * t
-> int list
val getCollisionSides: int * int * int * int * int * int * int * int * int * t
-> (collision_side * int) list

View File

@@ -18,6 +18,7 @@ fcore/game-type.sml
fcore/player.sml
fcore/projectile-enemy.sml
fcore/player-enemy.sml
fcore/game-update.sml