progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected

This commit is contained in:
2025-01-11 13:45:29 +00:00
parent df0926195d
commit 0367b3a23c
7 changed files with 100 additions and 32 deletions

View File

@@ -47,14 +47,15 @@ struct
end
| [] => acc
fun checkEnemiesWhileAttacking (player, enemies, lst, acc) =
let
open QuadTree
in
case lst of
enemyID :: tl => (* placeholder *) acc
| [] => acc
end
fun helpExists (pos, id, collisions) =
if pos = Vector.length collisions then
false
else
let val current = Vector.sub (collisions, pos)
in current = id orelse helpExists (pos + 1, id, collisions)
end
fun exists (id, collisions) = helpExists (0, id, collisions)
(* removes enemies from `enemies` vector when that enemy is in collisions *)
fun filterEnemyCollisions (pos, collisions, enemies: enemy vector, acc) =
@@ -63,19 +64,16 @@ struct
else
let
val enemy = Vector.sub (enemies, pos)
val acc =
if exists (#id enemy, collisions) then (* filter out *) acc
else (* don't filter out *) enemy :: acc
in
if BinSearch.exists (#id enemy, collisions) then
(* filter out *)
filterEnemyCollisions (pos - 1, collisions, enemies, acc)
else
(* don't filter out *)
filterEnemyCollisions (pos - 1, collisions, enemies, enemy :: acc)
filterEnemyCollisions (pos - 1, collisions, enemies, acc)
end
fun checkCollisions (player, game: game_type) =
fun checkCollisions (player, enemies, enemyTree) =
let
val {x, y, mainAttack, attacked, ...} = player
val {enemies, enemyTree, ...} = game
val size = Player.size
in
case mainAttack of
@@ -86,27 +84,25 @@ struct
val y = y - Player.halfSize
val size = size * 2
(* get list of enemies player has collided with *)
val enemyCollisions = QuadTree.getCollisions
(x, y, size, size, 0, 0, 1920, 1080, 0, enemyTree)
val patches =
checkEnemiesWhileAttacking (player, enemies, enemyCollisions, [])
val player = Player.withPatches (player, patches)
(* filter enemies based on collisions *)
val enemyCollisions = Vector.fromList enemyCollisions
val enemies = filterEnemyCollisions
(Vector.length enemies - 1, enemyCollisions, enemies, [])
val enemyTree = Enemy.generateTree enemies
(* add collided enemies to player record,
* concatenating with the previous enemies defeated *)
val newDefeated =
Vector.map (fn id => {angle = 360}) enemyCollisions
val oldDefeated = #enemies player
val allDefeated = Vector.concat [oldDefeated, newDefeated]
val player = Player.withPatches (player, [W_ENEMIES allDefeated])
in
(player, enemies)
(player, enemies, enemyTree)
end
| _ =>
(case attacked of
@@ -119,7 +115,7 @@ struct
checkEnemies (player, enemies, enemyCollisions, [])
val player = Player.withPatches (player, patches)
in
(player, enemies)
(player, enemies, enemyTree)
end
| ATTACKED amt =>
if amt = Player.attackedLimit then
@@ -132,7 +128,7 @@ struct
checkEnemies (player, enemies, enemyCollisions, lst)
val player = Player.withPatches (player, patches)
in
(player, enemies)
(player, enemies, enemyTree)
end
else
(* if attacked, don't detect collisions,
@@ -144,7 +140,7 @@ struct
val player = Player.withPatches
(player, [W_ATTACKED attacked])
in
(player, enemies)
(player, enemies, enemyTree)
end)
end
end