progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
This commit is contained in:
@@ -298,6 +298,7 @@ struct
|
||||
val defeatedPi = Real32.Math.pi / 180.0
|
||||
val defeatedSize = 9.0
|
||||
val defeatedDistance = 13.0
|
||||
val defeatedSizeInt = 9
|
||||
|
||||
(* timing variables; always start at 0,
|
||||
* and revert to default state when limit is hit *)
|
||||
|
||||
Reference in New Issue
Block a user