progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected

This commit is contained in:
2025-01-11 13:45:29 +00:00
parent df0926195d
commit 0367b3a23c
7 changed files with 100 additions and 32 deletions

View File

@@ -298,6 +298,7 @@ struct
val defeatedPi = Real32.Math.pi / 180.0
val defeatedSize = 9.0
val defeatedDistance = 13.0
val defeatedSizeInt = 9
(* timing variables; always start at 0,
* and revert to default state when limit is hit *)