progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
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@@ -20,6 +20,11 @@ sig
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int * int * int * int *
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int * t -> int list
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val helpGetCollisions: int * int * int * int *
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int * int * int * int *
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int * int list * t
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-> int list
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val getCollisionSides: int * int * int * int * int * int * int * int * int * t
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-> (collision_side * int) list
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