remove dead code (an '(r, g, b)' tuple) and an outdated comment (about a compiler error) from player.sml
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@@ -118,17 +118,6 @@ struct
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(* default case:
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* player will land on platform and stay on the ground there. *)
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(***
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*** cause of compiler error is here
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*** The specific error is an error with optimising record representations.
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***
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*** TO make the problem go away (at the cost of incorrectness),
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*** one can:
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*** 1. Delete the call to Vector.sub below
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*** 2. Change the `platY` value below (in `platY - size`)
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*** to any constant integer (like 300 or 555).
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***)
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val {platforms, ...} = game
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val {y = platY, ...} = Vector.sub (platforms, platID - 1)
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@@ -509,14 +498,6 @@ struct
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let
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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val (r, g, b) =
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case attacked of
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NOT_ATTACKED => (0.5, 0.5, 0.5)
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| ATTACKED amt =>
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if amt mod 5 = 0 orelse amt mod 3 = 0 then
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(0.9, 0.9, 0.9)
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else
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(0.5, 0.5, 0.5)
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in
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if wratio < hratio then
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let
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