add redo stack, and adjust functions to clear it when new triangle or triangle_stage is added; when an undo function is called, the undoHd becomes the redoHd, and undo becomes undoTl, which is expected behaviour. Still need to implement REDO_ACTION though.

This commit is contained in:
2024-08-08 23:10:38 +01:00
parent 4243e4c679
commit 10b3617689
5 changed files with 126 additions and 84 deletions

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dotscape

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@@ -24,6 +24,7 @@ struct
, yClickPoints = yClickPoints
, graphLines = graphLines
, undo = []
, redo = []
, mouseX = 0.0
, mouseY = 0.0
}

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@@ -24,6 +24,7 @@ sig
, yClickPoints: Real32.real vector
, graphLines: Real32.real vector
, undo: (Real32.real * Real32.real) list
, redo: (Real32.real * Real32.real) list
, mouseX: Real32.real
, mouseY: Real32.real
}
@@ -63,6 +64,7 @@ struct
, yClickPoints: Real32.real vector
, graphLines: Real32.real vector
, undo: (Real32.real * Real32.real) list
, redo: (Real32.real * Real32.real) list
, mouseX: Real32.real
, mouseY: Real32.real
}

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@@ -1,6 +1,6 @@
signature APP_UPDATE =
sig
val update: AppType.app_type * InputMessage.t
val update: AppType.app_type * InputMessage.t
-> AppType.app_type * DrawMessage.t
end
@@ -73,7 +73,7 @@ struct
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
val model =
AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
AppWith.addTriangleStage (model, newTriangleStage, newUndoTuple)
in
(model, drawMsg)
end
@@ -86,13 +86,13 @@ struct
val newTriangleStage = SECOND
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
val model =
AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
AppWith.addTriangleStage (model, newTriangleStage, newUndoTuple)
in
(model, drawMsg)
end
| SECOND {x1, y1, x2, y2} =>
let
val model = AppWith.newTriangle
val model = AppWith.addTriangle
(model, x1, y1, x2, y2, hpos, vpos, newUndoTuple)
val drawVec = Triangles.toVector model
@@ -120,31 +120,33 @@ struct
case #triangleStage model of
FIRST {x1, y1} =>
(* Change FIRST to NO_TRIANGLE and clear buttons. *)
let val model = AppWith.replaceTriangleStage (model, NO_TRIANGLE)
let val model = AppWith.undoTriangleStage (model, NO_TRIANGLE, (x1, y1))
in (model, CLEAR_BUTTONS)
end
| SECOND {x1, y1, x2, y2} =>
(* Change FIRST to SECOND and redraw buttons. *)
let
val newTriangleStage = FIRST {x1 = x1, y1 = y1}
val model = AppWith.replaceTriangleStage (model, newTriangleStage)
val model =
AppWith.undoTriangleStage (model, newTriangleStage, (x2, y2))
val drawVec =
TriangleStage.firstToVector (x1, y1, Vector.fromList [], model)
val emptyVec: Real32.real vector = Vector.fromList []
val drawVec = TriangleStage.firstToVector (x1, y1, emptyVec, model)
val drawMsg = DRAW_BUTTON drawVec
in
(model, drawMsg)
end
| NO_TRIANGLE =>
(case #triangles model of
{x1, y1, x2, y2, ...} :: trianglesTl =>
{x1, y1, x2, y2, x3, y3} :: trianglesTl =>
(* Have to slice off (x3, y3) from triangle head,
* turn (x1, y1, x2, y2) into a triangleStage,
* and redraw both triangle and triangleStage. *)
let
val triangleStage = SECOND {x1 = x1, y1 = y1, x2 = x2, y2 = y2}
val model =
AppWith.undoTriangle (model, triangleStage, trianglesTl)
AppWith.undoTriangle
(model, triangleStage, trianglesTl, (x3, y3))
val newTriangleVec = Triangles.toVector model
val drawVec = TriangleStage.secondToVector
@@ -167,7 +169,6 @@ struct
end
| MOUSE_LEFT_RELEASE => mouseMoveOrRelease model
| MOUSE_LEFT_CLICK => mouseLeftClick model
| RESIZE_WINDOW {width, height} =>
resizeWindow (model, width, height)
| RESIZE_WINDOW {width, height} => resizeWindow (model, width, height)
| UNDO_ACTION => undoAction model
end

View File

@@ -2,17 +2,30 @@ signature APP_WITH =
sig
val windowResize: AppType.app_type * int * int -> AppType.app_type
val newTriangleStage:
val mousePosition: AppType.app_type * Real32.real * Real32.real
-> AppType.app_type
val undoTriangleStage:
AppType.app_type * AppType.triangle_stage * (Real32.real * Real32.real)
-> AppType.app_type
val replaceTriangleStage: AppType.app_type * AppType.triangle_stage
-> AppType.app_type
val undoTriangle:
AppType.app_type * AppType.triangle_stage * AppType.triangle list
AppType.app_type
* AppType.triangle_stage
* AppType.triangle list
* (Real32.real * Real32.real)
-> AppType.app_type
val newTriangle:
(*
* add functions clear the redo stack,
* as they are meant to be called after a click action,
* and also add new click position to undo stack.
*)
val addTriangleStage:
AppType.app_type * AppType.triangle_stage * (Real32.real * Real32.real)
-> AppType.app_type
val addTriangle:
AppType.app_type
* Real32.real
* Real32.real
@@ -22,17 +35,15 @@ sig
* Real32.real
* (Real32.real * Real32.real)
-> AppType.app_type
val mousePosition: AppType.app_type * Real32.real * Real32.real
-> AppType.app_type
end
structure AppWith :> APP_WITH =
struct
open AppType
fun newTriangleStage
(app: app_type, newTriangleStage: triangle_stage, xyTuple) : app_type =
(* add to undo, clear redo *)
fun addTriangleStage
(app: app_type, newTriangleStage: triangle_stage, newUndoHd) : app_type =
let
val
{ triangleStage = _
@@ -43,84 +54,28 @@ struct
, windowHeight
, graphLines
, undo
, redo = _
, mouseX
, mouseY
} = app
val newUndo = xyTuple :: undo
val newUndo = newUndoHd :: undo
in
{ triangleStage = newTriangleStage
, triangles = triangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
, undo = newUndo
, mouseX = mouseX
, mouseY = mouseY
}
end
fun replaceTriangleStage (app: app_type, newTriangleStage) =
let
val
{ triangleStage = _
, triangles
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
, undo
, mouseX
, mouseY
} = app
in
{ triangleStage = newTriangleStage
, redo = []
, triangles = triangles
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
, undo = undo
, mouseX = mouseX
, mouseY = mouseY
}
end
fun undoTriangle
(app: app_type, newTriangleStage: triangle_stage, trianglesTl) : app_type =
let
val
{ triangleStage = _
, triangles = _
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
, undo
, mouseX
, mouseY
} = app
in
{ triangleStage = newTriangleStage
, triangles = trianglesTl
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
, undo = undo
, mouseX = mouseX
, mouseY = mouseY
}
end
fun newTriangle (app: app_type, x1, y1, x2, y2, x3, y3, newUndoTuple) :
app_type =
fun addTriangle (app: app_type, x1, y1, x2, y2, x3, y3, newUndoHd) : app_type =
let
val
{ triangles
@@ -131,17 +86,96 @@ struct
, windowHeight
, graphLines
, undo
, redo = _
, mouseX
, mouseY
} = app
val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
val newTriangles = newTriangle :: triangles
val newUndo = newUndoTuple :: undo
val newUndo = newUndoHd :: undo
in
{ triangleStage = NO_TRIANGLE
, triangles = newTriangles
, undo = newUndo
, redo = []
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
, mouseX = mouseX
, mouseY = mouseY
}
end
(* add to redo, pop one from undo *)
fun undoTriangleStage (app: app_type, newTriangleStage, newRedoHd) =
let
val
{ triangleStage = _
, triangles
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
, undo
, redo
, mouseX
, mouseY
} = app
val newUndo =
case undo of
hd :: tl => tl
| empty => empty
val newRedo = newRedoHd :: redo
in
{ triangleStage = newTriangleStage
, triangles = triangles
, undo = newUndo
, redo = newRedo
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
, windowHeight = windowHeight
, graphLines = graphLines
, mouseX = mouseX
, mouseY = mouseY
}
end
fun undoTriangle
(app: app_type, newTriangleStage: triangle_stage, trianglesTl, newRedoHd) :
app_type =
let
val
{ triangleStage = _
, triangles = _
, xClickPoints
, yClickPoints
, windowWidth
, windowHeight
, graphLines
, undo
, redo
, mouseX
, mouseY
} = app
val newUndo =
case undo of
hd :: tl => tl
| empty => empty
val newRedo = newRedoHd :: redo
in
{ triangleStage = newTriangleStage
, triangles = trianglesTl
, undo = newUndo
, redo = newRedo
, xClickPoints = xClickPoints
, yClickPoints = yClickPoints
, windowWidth = windowWidth
@@ -165,9 +199,11 @@ struct
, triangles
, triangleStage
, undo
, redo
, mouseX
, mouseY
} = app
val xClickPoints = ClickPoints.generate (wStart, wFinish)
val yClickPoints = ClickPoints.generate (hStart, hFinish)
val graphLines =
@@ -182,6 +218,7 @@ struct
, windowWidth = windowWidth
, windowHeight = windowHeight
, undo = undo
, redo = redo
, mouseX = mouseX
, mouseY = mouseY
}
@@ -223,8 +260,8 @@ struct
, windowHeight
, graphLines
, undo
, redo
} = app
in
{ mouseX = mouseX
, mouseY = mouseY
@@ -236,6 +273,7 @@ struct
, windowHeight = windowHeight
, graphLines = graphLines
, undo = undo
, redo = redo
}
end
end