don't show falling frame when dropping
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@@ -133,12 +133,7 @@ struct
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let
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val animTimer = #animTimer player
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in
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if animTimer < 15 then
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getWhenJumping (player, animTimer, rx, ry, ww, wh)
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else
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case #facing player of
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FACING_RIGHT => PlayerFallRight.lerp (rx, ry, 3.0, ww, wh)
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| FACING_LEFT => PlayerFallLeft.lerp (rx, ry, 3.0, ww, wh)
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end
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fun getWhenNotAttacked (player, rx, ry, ww, wh) =
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