don't show falling frame when dropping

This commit is contained in:
2025-08-30 01:00:37 +01:00
parent a6d84f093f
commit 113c3e67ab

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@@ -133,12 +133,7 @@ struct
let
val animTimer = #animTimer player
in
if animTimer < 15 then
getWhenJumping (player, animTimer, rx, ry, ww, wh)
else
case #facing player of
FACING_RIGHT => PlayerFallRight.lerp (rx, ry, 3.0, ww, wh)
| FACING_LEFT => PlayerFallLeft.lerp (rx, ry, 3.0, ww, wh)
getWhenJumping (player, animTimer, rx, ry, ww, wh)
end
fun getWhenNotAttacked (player, rx, ry, ww, wh) =