rewrite merge functions which query grid instead of quad tree (only partially)
This commit is contained in:
@@ -92,6 +92,8 @@ struct
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foldr (f, left, acc)
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end
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| LEAF => acc
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fun toList tree = foldr (fn (item, acc) => item ::acc, tree, [])
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end
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structure CollisionTree =
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@@ -187,63 +189,61 @@ struct
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)
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end)
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local
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fun getClickPoint (clickPoints, pos) =
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let val idx = Int.min (pos, Vector.length clickPoints - 1)
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in Vector.sub (clickPoints, idx)
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end
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fun folder
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( windowWidth
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, windowHeight
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, canvasWidth
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, canvasHeight
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, xClickPoints
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, yClickPoints
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) ({x, ex, y, ey, data}, acc) =
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let
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val ex = if ex = x then x + 1 else ex
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val ey = if ey = y then y + 1 else ey
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fun folder
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( windowWidth
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, windowHeight
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, canvasWidth
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, canvasHeight
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, xClickPoints
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, yClickPoints
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) ({x, ex, y, ey, data}, acc) =
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let
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val ex = if ex = x then x + 1 else ex
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val ey = if ey = y then y + 1 else ey
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val x = getClickPoint (xClickPoints, x)
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val y = getClickPoint (yClickPoints, y)
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val ex = getClickPoint (xClickPoints, ex)
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val ey = getClickPoint (yClickPoints, ey)
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val x = getClickPoint (xClickPoints, x)
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val y = getClickPoint (yClickPoints, y)
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val ex = getClickPoint (xClickPoints, ex)
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val ey = getClickPoint (yClickPoints, ey)
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val startX = Ndc.fromPixelX (x, windowWidth, windowHeight)
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val endX = Ndc.fromPixelX (ex, windowWidth, windowHeight)
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val startY = Ndc.fromPixelY (y, windowWidth, windowHeight)
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val endY = Ndc.fromPixelY (ey, windowWidth, windowHeight)
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in
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Ndc.ltrbToVertexRgb (startX, startY, endX, endY, 0.0, 0.0, 0.0) :: acc
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end
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in
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fun toTriangles
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( windowWidth
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, windowHeight
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, squares
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, size
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, canvasWidth
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, canvasHeight
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, xClickPoints
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, yClickPoints
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) =
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let
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val bintree = build (0, 0, size, squares, BinTree.empty)
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val startX = Ndc.fromPixelX (x, windowWidth, windowHeight)
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val endX = Ndc.fromPixelX (ex, windowWidth, windowHeight)
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val startY = Ndc.fromPixelY (y, windowWidth, windowHeight)
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val endY = Ndc.fromPixelY (ey, windowWidth, windowHeight)
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in
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Ndc.ltrbToVertexRgb (startX, startY, endX, endY, 0.0, 0.0, 0.0) :: acc
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end
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val f = folder
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( windowWidth
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, windowHeight
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, canvasWidth
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, canvasHeight
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, xClickPoints
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, yClickPoints
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)
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val vec = BinTree.foldr (f, bintree, [])
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in
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Vector.concat vec
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end
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end
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fun toTriangles
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( windowWidth
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, windowHeight
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, squares
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, size
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, canvasWidth
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, canvasHeight
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, xClickPoints
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, yClickPoints
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) =
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let
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val bintree = build (0, 0, size, squares, BinTree.empty)
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val f = folder
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( windowWidth
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, windowHeight
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, canvasWidth
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, canvasHeight
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, xClickPoints
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, yClickPoints
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)
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val vec = BinTree.foldr (f, bintree, [])
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in
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Vector.concat vec
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end
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(* building and querying quad tree, plus compression *)
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datatype quad_tree =
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@@ -251,6 +251,22 @@ struct
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| NODE of {tl: quad_tree, tr: quad_tree, bl: quad_tree, br: quad_tree}
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| EMPTY
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fun foldWithDuplicates (f, tree, acc) =
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case tree of
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EMPTY => acc
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| LEAF item => f (item, acc)
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| NODE {tl, tr, bl, br} =>
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let
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val acc = foldWithDuplicates (f, tl, acc)
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val acc = foldWithDuplicates (f, tr, acc)
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val acc = foldWithDuplicates (f, bl, acc)
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in
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foldWithDuplicates (f, br, acc)
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end
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fun toBintree qtree =
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foldWithDuplicates (BinTree.insert, qtree, BinTree.empty)
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fun buildTree (x, y, size, grid) =
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if x >= Vector.length grid orelse y >= Vector.length grid then
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EMPTY
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@@ -297,255 +313,58 @@ struct
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NODE {tl = tl, tr = tr, bl = bl, br = br}
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end)
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fun getItemWithDataAt (x, y, qx, qy, size, tree, data) =
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case tree of
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EMPTY => NONE
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| LEAF (item as {x = ix, y = iy, ex = iex, ey = iey, data = oldData}) =>
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if (x >= ix andalso x <= iex) andalso (y >= iy andalso y <= iey) then
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(* search coordinates are in item *)
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if data = oldData then (* data matches *) SOME item else NONE
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local
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fun loop (x, y, ex, ey, grid) =
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if x > 0 then
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if quadHasSameColour (x, y, ex, ey, grid) then
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loop (x - 1, y, x, ey, grid)
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else
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ex
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else
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NONE
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| NODE {tl, tr, bl, br} =>
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if size mod 2 = 0 orelse size = 1 then
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let
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val halfSize = size div 2
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val qmx = x + halfSize
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val qfx = x + size
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val qmy = y + halfSize
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val qfy = y + size
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in
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if y >= qy andalso y <= qmy then
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(* top *)
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if x >= qx andalso x <= qmx then
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(* top left *)
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getItemWithDataAt (x, y, qx, qy, halfSize, tl, data)
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else
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(* top right *)
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getItemWithDataAt (x, y, qx + halfSize, qy, halfSize, tr, data)
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else (* bottom *) if x >= qx andalso x <= qmx then
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(* bottom left *)
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getItemWithDataAt (x, y, qx, qy + halfSize, halfSize, bl, data)
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else
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(* bottom right *)
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getItemWithDataAt
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(x, y, qx + halfSize, qy + halfSize, halfSize, br, data)
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end
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0
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in
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fun getLeftmostX ({x, y, ex, ey, data}, grid) =
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loop (x - 1, y, x, ey, grid)
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end
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local
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fun loop (x, y, ex, ey, grid) =
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if x < Vector.length grid andalso ex < Vector.length grid then
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if quadHasSameColour (x, y, ex, ey, grid) then
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loop (ex, y, ex + 1, ey, grid)
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else
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x
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else
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let
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val halfSizeBefore = size div 2
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val halfSizeAfter = (size + 1) div 2
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val qmx = x + halfSizeBefore
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val qmy = y + halfSizeBefore
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in
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if y >= qy andalso y <= qmy then
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(* top *)
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if x >= qx andalso x <= qmx then
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(* top left *)
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getItemWithDataAt (x, y, qx, qy, halfSizeAfter, tl, data)
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else
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(* top right *)
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getItemWithDataAt (x, y, qmx, qy, halfSizeAfter, tr, data)
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else (* bottom *) if x >= qx andalso x <= qmx then
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(* bottom left *)
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getItemWithDataAt (x, y, qx, qmy, halfSizeAfter, bl, data)
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else
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(* bottom right *)
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getItemWithDataAt (x, y, qmx, qmy, halfSizeAfter, br, data)
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end
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fun getLeftmostX (rootSize, rootTree, prevItem) =
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let
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val {x = prevX, y = prevY, ex = prevEx, ey = prevEy, data = prevData} =
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prevItem
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Vector.length grid - 1
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in
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case
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getItemWithDataAt (prevX - 1, prevY, 0, 0, rootSize, rootTree, prevData)
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of
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SOME (newItem as {y = newY, ey = newEy, data = newData, ...}) =>
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if prevY = newY andalso newEy = prevEy andalso prevData = newData then
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(* Y side has same edge, so is mergeable, and data is also same *)
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getLeftmostX (rootSize, rootTree, newItem)
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fun getRightmostX ({x, y, ex, ey, data}, grid) =
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loop (ex, y, ex + 1, ey, grid)
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end
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local
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fun loop (x, y, ex, ey, grid) =
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if y < 0 then 0
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else
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if quadHasSameColour (x, y, ex, ey, grid) then
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loop (x, y - 1, ex, y, grid)
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else
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prevX
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| NONE => prevX
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ey
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in
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fun getTopmostY ({x, y, ex, ey, data}, grid) =
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loop (x, y - 1, ex, y, grid)
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end
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fun getRightmostX (rootSize, rootTree, prevItem) =
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let
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val {x = prevX, y = prevY, ex = prevEx, ey = prevEy, data = prevData} =
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prevItem
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in
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case
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getItemWithDataAt
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(prevEx + 1, prevY, 0, 0, rootSize, rootTree, prevData)
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of
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SOME (newItem as {y = newY, ey = newEy, data = newData, ...}) =>
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if prevY = newY andalso newEy = prevEy andalso prevData = newData then
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getRightmostX (rootSize, rootTree, newItem)
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local
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fun loop (x, y, ex, ey, grid) =
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if y < Vector.length grid andalso ey < Vector.length grid then
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if quadHasSameColour (x, y, ex, ey, grid) then
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loop (x, ey, ex, ey + 1, grid)
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else
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prevEx
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| NONE => prevEx
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end
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fun getTopmostY (rootSize, rootTree, prevItem) =
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let
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val {x = prevX, y = prevY, ex = prevEx, ey = prevEy, data = prevData} =
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prevItem
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y
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else
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Vector.length grid - 1
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in
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case
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getItemWithDataAt (prevX, prevY - 1, 0, 0, rootSize, rootTree, prevData)
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of
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SOME (newItem as {x = newX, ex = newEx, data = newData, ...}) =>
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if prevX = newX andalso prevEx = newEx andalso prevData = newData then
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(* X side has same edge and data is also same, so mergeable *)
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getTopmostY (rootSize, rootTree, newItem)
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else
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prevY
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| NONE => prevY
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fun getBottomY ({x, y, ex, ey, data}, grid) =
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loop (x, ey, ex, ey + 1, grid)
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end
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fun getBottomY (rootSize, rootTree, prevItem) =
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let
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val {x = prevX, y = prevY, ex = prevEx, ey = prevEy, data = prevData} =
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prevItem
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in
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case
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getItemWithDataAt
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(prevX, prevEy + 1, 0, 0, rootSize, rootTree, prevData)
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of
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SOME (newItem as {x = newX, ex = newEx, data = newData, ...}) =>
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if prevX = newX andalso prevEx = newEx andalso prevData = newData then
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(* X side has same edge and data is also same, so mergeable *)
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getBottomY (rootSize, rootTree, newItem)
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else
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prevEy
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| NONE => prevEy
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end
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datatype merge_dir =
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HORIZONTAL of {left: int, right: int}
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| VERTICAL of {up: int, down: int}
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| NO_MERGE
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fun getHorizontal (ox, oex, leftX, rightX) =
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let
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val left = if leftX < ox then ox - 1 else ox
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val right = if rightX > oex then oex + 1 else oex
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in
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HORIZONTAL {left = left, right = right}
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end
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fun getVertical (oy, oey, upY, bottomY) =
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let
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val up = if upY < oy then oy - 1 else oy
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val down = if bottomY > oey then oey + 1 else oey
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in
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VERTICAL {up = up, down = down}
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end
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fun getMergeDir (rootSize, rootTree, item) =
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let
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val {x = ox, y = oy, ex = oex, ey = oey, data} = item
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val leftX = getLeftmostX (rootSize, rootTree, item)
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val rightX = getRightmostX (rootSize, rootTree, item)
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val upY = getTopmostY (rootSize, rootTree, item)
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val bottomY = getBottomY (rootSize, rootTree, item)
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val xChanged = leftX <> ox orelse rightX <> oex
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val yChanged = upY <> oy orelse bottomY <> oey
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in
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if xChanged andalso yChanged then
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let
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val diffX = abs (rightX - leftX)
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val diffY = abs (bottomY - upY)
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in
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if diffX > diffY then getHorizontal (ox, oex, leftX, rightX)
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else getVertical (oy, oey, upY, bottomY)
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end
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else if xChanged then
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getHorizontal (ox, oex, leftX, rightX)
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else if yChanged then
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getVertical (oy, oey, upY, bottomY)
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else
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NO_MERGE
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end
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fun mergeHorizontal (item, newX, newEx) =
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let val {y, ey, data, x = _, ex = _} = item
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in {x = newX, ex = newEx, y = y, ey = ey, data = data}
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end
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fun mergeVertical (item, newY, newEy) =
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let val {x, ex, data, y = _, ey = _} = item
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in {y = newY, ey = newEy, x = x, ex = ex, data = data}
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end
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local
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fun mergePass (qx, qy, size, tree, rootSize, rootTree) =
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case tree of
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EMPTY => (EMPTY, false)
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| LEAF item =>
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let
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val mergeDir = getMergeDir (rootSize, rootTree, item)
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in
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case mergeDir of
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NO_MERGE => (LEAF item, false)
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| VERTICAL {up, down} =>
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(LEAF (mergeVertical (item, up, down)), true)
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| HORIZONTAL {left, right} =>
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(LEAF (mergeHorizontal (item, left, right)), true)
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end
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| NODE {tl, tr, bl, br} =>
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if size = 1 orelse size mod 2 = 0 then
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let
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val halfSize = size div 2
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val (tl, didMergeTl) = mergePass
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(qx, qy, halfSize, tl, rootSize, rootTree)
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val (tr, didMergeTr) = mergePass
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(qx + halfSize, qy, halfSize, tr, rootSize, rootTree)
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val (bl, didMergeBl) = mergePass
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(qx, qy + halfSize, halfSize, bl, rootSize, rootTree)
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val (br, didMergeBr) = mergePass
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(qx + halfSize, qy + halfSize, halfSize, br, rootSize, rootTree)
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val didMergeAny =
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didMergeTl orelse didMergeTr orelse didMergeBl orelse didMergeBr
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val node = NODE {tl = tl, tr = tr, bl = bl, br = br}
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in
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(node, didMergeAny)
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end
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else
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let
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val halfSizeBefore = size div 2
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val halfSizeAfter = (size + 1) div 2
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val qmx = qx + halfSizeBefore
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val qmy = qy + halfSizeAfter
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val (tl, didMergeTl) = mergePass
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(qx, qy, halfSizeAfter, tl, rootSize, rootTree)
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val (tr, didMergeTr) = mergePass
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(qmx, qy, halfSizeAfter, tr, rootSize, rootTree)
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val (bl, didMergeBl) = mergePass
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(qx, qmy, halfSizeAfter, bl, rootSize, rootTree)
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val (br, didMergeBr) = mergePass
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(qmx, qmy, halfSizeAfter, br, rootSize, rootTree)
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val didMergeAny =
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didMergeTl orelse didMergeTr orelse didMergeBl orelse didMergeBr
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val node = NODE {tl = tl, tr = tr, bl = bl, br = br}
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in
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(node, didMergeAny)
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end
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in
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fun merge (rootSize, rootTree) =
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let
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val (newTree, didMerge) = mergePass
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(0, 0, rootSize, rootTree, rootSize, rootTree)
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in
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if didMerge then merge (rootSize, newTree) else newTree
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end
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end
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end
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Block a user