successfully parse controls from file (but todo: save controls imperative shell on load)
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6
controls.config
Normal file
6
controls.config
Normal file
@@ -0,0 +1,6 @@
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ACTION_LEFT:KEY_S
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ACTION_RIGHT:KEY_F
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ACTION_UP:KEY_E
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ACTION_DOWN:KEY_D
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ACTION_JUMP:KEY_K
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ACTION_ATTACK:KEY_J
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@@ -12,7 +12,7 @@ sig
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, userKeys: CoreKey.user_key
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}
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val initial: game_type
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val initial: CoreKey.user_key -> game_type
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end
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structure GameType :> GAME_TYPE =
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@@ -35,7 +35,7 @@ struct
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end
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| enemyMapFromList ([], map) = map
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val initial: game_type =
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fun initial userKeys =
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let
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val player =
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{ yAxis = EntityType.JUMPING 0
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@@ -55,16 +55,6 @@ struct
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, platID = ~1
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}
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(* todo: replace initialKeys with keys parsed from file *)
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val initialKeys =
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{ left = CoreKey.KEY_S
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, right = CoreKey.KEY_L
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, up = CoreKey.KEY_E
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, down = CoreKey.KEY_D
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, jump = CoreKey.KEY_K
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, attack = CoreKey.KEY_J
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}
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val wall1 = {id = 1, x = 0, y = 0, width = 100, height = 1080}
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val wall2 = {id = 2, x = 1820, y = 0, width = 100, height = 1080}
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val wall3 = {id = 3, x = 0, y = 980, width = 1920, height = 108}
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@@ -152,7 +142,7 @@ struct
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, enemies = enemies
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, graph = graph
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, fallingEnemies = FallingEnemyMap.empty
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, userKeys = initialKeys
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, userKeys = userKeys
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}
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end
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end
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2
oms.mlb
2
oms.mlb
@@ -70,7 +70,7 @@ in
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end
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shell/input-state.sml
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shell/parse-controls.sml
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shell/gl-shaders.sml
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shell/gl-draw.sml
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shell/parse-controls.sml
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shell/shell.sml
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@@ -265,7 +265,20 @@ struct
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| true => Glfw.terminate ()
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fun loop window =
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let val shellState = create window
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in helpLoop (shellState, GameType.initial)
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let
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val shellState = create window
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val controls =
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case ParseControls.parse () of
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SOME controls => controls
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| NONE =>
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{ left = CoreKey.KEY_LEFT
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, right = CoreKey.KEY_RIGHT
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, up = CoreKey.KEY_UP
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, down = CoreKey.KEY_DOWN
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, jump = CoreKey.KEY_Z
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, attack = CoreKey.KEY_X
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}
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in
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helpLoop (shellState, GameType.initial controls)
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end
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end
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@@ -14,7 +14,7 @@ struct
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| "ACTION_RIGHT" => SOME ACTION_RIGHT
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| "ACTION_UP" => SOME ACTION_UP
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| "ACTION_DOWN" => SOME ACTION_DOWN
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| "ACTTION_JUMP" => SOME ACTION_JUMP
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| "ACTION_JUMP" => SOME ACTION_JUMP
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| "ACTION_ATTACK" => SOME ACTION_ATTACK
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| _ => NONE
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@@ -107,6 +107,17 @@ struct
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| _ => NONE
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end
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(* We don't want to attempt to parse strings
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* which have trailing spaces or newlines
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* so get the length of the last non-space chr *)
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fun getLastPos (pos, line) =
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if pos = String.size line then
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String.size line - 1
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else
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let val chr = String.sub (line, pos)
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in if Char.isSpace chr then pos - 1 else getLastPos (pos + 1, line)
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end
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fun helpParse (controls, io) =
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case TextIO.inputLine io of
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SOME line =>
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@@ -117,13 +128,13 @@ struct
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helpParse (controls, io)
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else
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let
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val actionStart = colon + 1
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val actionLength = String.size line - actionStart
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val actionString =
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String.substring (line, actionStart, actionLength)
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val actionString = String.substring (line, 0, colon)
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val action = actionFromString actionString
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val keyString = String.substring (line, 0, colon)
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val keyStart = colon + 1
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val keyFinish = getLastPos (keyStart, line)
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val keyLength = keyFinish - keyStart + 1
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val keyString = String.substring (line, keyStart, keyLength)
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val key = CoreKey.keyFromString keyString
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val controls =
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@@ -135,7 +146,7 @@ struct
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helpParse (controls, io)
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end
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end
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| NONE => returnControls controls
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| NONE => let val () = TextIO.closeIn io in returnControls controls end
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fun parse () =
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let
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