progress implementing dijkstra's algorithm for path finding using quad trees

This commit is contained in:
2025-01-19 22:45:51 +00:00
parent e64c3bc00d
commit 1ba42462ba
3 changed files with 100 additions and 0 deletions

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@@ -147,3 +147,24 @@ structure IntSet =
fun eq (a, b) = a = b
val g = Int.>
end)
structure ValSet =
MakeBinVec
(struct
type elem = {distance: int, from: char}
(* l, e and q functions are not actually used in the ValSet
* because the IntSet is meant to contain keys while the ValSet
* is meant to contain corresponding values, like in a Map structure.
* However, it's required by the functor,
* and it is actually easy to implement so no issue. *)
fun l ({distance = a, ...}: elem, {distance = b, ...}: elem) =
a < b
fun eq ({distance = a, ...}: elem, {distance = b, ...}: elem) =
a = b
fun g ({distance = a, ...}: elem, {distance = b, ...}: elem) =
a > b
end)

77
fcore/path-finding.sml Normal file
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@@ -0,0 +1,77 @@
structure PathFinding =
struct
fun filterMinDuplicates (q, eKeys) =
let
val min = DistHeap.findMin q
in
if IntSet.contains (min, eKeys) then
let
val q = DistHeap.deleteMin q
in
filterMinDuplicates (q, eKeys)
end
else
q
end
fun helpGetPathList (curID, eID, eKeys, eVals, acc) =
if curID = eID then
(* reached starting ID of platform so return *)
acc
else
(* cons curID and traverse links backwards to reconstruct path *)
let
val acc = curID :: acc
val pos = IntSet.findInsPos (curID, eKeys)
val {from, ...} = IntSet.sub (eVals, pos)
in
helpGetPathList (from, eID, eKeys, eVals, acc)
end
fun getPathList (pID, eID, eKeys, eVals) =
helpGetPathList (pID, eID, eKeys, eVals, [])
fun loop (pID, eID, platforms, platformTree, q, eKeys, eVals) =
let
(* filtering duplicates because we have no decrease-key operation *)
val q = filterMinDuplicates (q, eKeys)
val min = DistHeap.findMin q
in
if min = ~1 then
(* return empty list to signify that there is no path *)
[]
else if min = pID then
(* found path to destination so reconstruct path and return *)
getPathList (pID, eID, eKeys, eVals)
else
(* find reachable values from min in quad tree *)
let
val plat = Platform.find (min, platforms)
fun start (pID, eID, platforms, platformTree) =
let
(* initialise data structures: the priority queue and the explored map *)
val q = DistHeap.empty
val q = DistHeap.insert ({distance = 0, id = eID}, q)
val exploredKeys = IntSet.empty
val exploredVals = ValSet.empty
val insPos = IntSet.findInsPos (eID, exploredKeys)
val exploredKeys = IntSet.insert (exploredKeys, eID, insPos)
(* important: starting node will have a key that points to itself.
* For example, if starting node is #"e", then the record will say
* the "from" field is #"e".
* This is different from the other nodes, where the "from" field
* will be the ID of the previous node which led to the current one.
* This is our terminating condition when reconstructing paths:
* If the key matching this value is the same as the "from" node,
* then we're done reconstructing the path and can return the path list.
* *)
val eVal = {distance = 0, from = Char.fromInt eID}
val exploredVals = ValSet.insert (exploredVals, eVal, insPos)
in
loop (pID, eID, platforms, platformTree, q, eKeys, eVals)
end
end

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@@ -11,6 +11,8 @@ fcore/quad-tree-fold.sml
fcore/bin-search.sml
fcore/bin-vec.sml
fcore/path-finding.sml
ann
"allowVectorExps true"
in