add asset for ChainEdge (attack)

This commit is contained in:
2025-02-07 13:42:38 +00:00
parent 7734496a8c
commit 1be44335cb
4 changed files with 68 additions and 29 deletions

49
fcore/chain-edge.sml Normal file
View File

@@ -0,0 +1,49 @@
structure ChainEdgeRight =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.485714316368)) + (endY * 0.485714316368)) / windowHeight) - 1.0,
r, g, b
]
end
end
structure ChainEdgeLeft =
struct
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
let
val endY = windowHeight - startY
val startY = windowHeight - (startY + drawHeight)
val endX = startX + drawWidth
val windowHeight = windowHeight / 2.0
val windowWidth = windowWidth / 2.0
in
#[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
r, g, b,
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
(((startY * (1.0 - 0.485714316368)) + (endY * 0.485714316368)) / windowHeight) - 1.0,
r, g, b
]
end
end

View File

@@ -548,7 +548,7 @@ struct
case #mainAttack player of
MAIN_ATTACKING {length, ...} =>
let
val {x, y, ...} = player
val {x, y, facing, ...} = player
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
val x =
@@ -573,18 +573,13 @@ struct
val {charge, ...} = player
val alpha = Real32.fromInt charge / 60.0
in
Field.lerp
( x
, y
, realLength
, realSize
, width
, height
, 0.7
, 0.7
, 1.0
, alpha
)
case facing of
FACING_RIGHT =>
ChainEdgeRight.lerp
(x, y, realLength, realSize, width, height, 0.5, 0.5, 0.5)
| FACING_LEFT =>
ChainEdgeLeft.lerp
(x, y, realLength, realSize, width, height, 0.5, 0.5, 0.5)
end
else
let
@@ -603,18 +598,13 @@ struct
val {charge, ...} = player
val alpha = Real32.fromInt charge / 60.0
in
Field.lerp
( x
, y
, realLength
, realSize
, width
, height
, 0.7
, 0.7
, 1.0
, alpha
)
case facing of
FACING_RIGHT =>
ChainEdgeRight.lerp
(x, y, realLength, realSize, width, height, 0.5, 0.5, 0.5)
| FACING_LEFT =>
ChainEdgeLeft.lerp
(x, y, realLength, realSize, width, height, 0.5, 0.5, 0.5)
end
end
| _ => Vector.fromList []

View File

@@ -15,6 +15,7 @@ ann
in
fcore/block.sml
fcore/field.sml
fcore/chain-edge.sml
end
fcore/wall.sml

View File

@@ -241,15 +241,14 @@ struct
val wallVec = Wall.getDrawVec (#walls game, width, height)
val platVec = Platform.getDrawVec (#platforms game, width, height)
val wallVec = Vector.concat [wallVec, platVec]
val fieldVec = Player.getFieldVec (#player game, width, height)
val chainVec = Player.getFieldVec (#player game, width, height)
val wallVec = Vector.concat [wallVec, platVec, chainVec]
(* temp *)
val pelletVec = Player.getPelletVec (#player game, width, height)
val projectileVec =
Projectile.getProjectileVec (#player game, width, height)
val fieldVec = Vector.concat [pelletVec, projectileVec, fieldVec]
val fieldVec = Vector.concat [pelletVec, projectileVec]
val shellState = uploadWall (shellState, wallVec)
val shellState = uploadPlayer (shellState, playerVec)