progress in handling variable window width/height (mostly only in imperative shell though)
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@@ -236,7 +236,7 @@ struct
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end
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end
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(* placeholder *)
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fun getDrawVec ({x, y, ...}: player) =
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Block.lerp (x, y, realSize, realSize, 1920.0, 1080.0, 0.5, 0.5, 0.5)
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(* block is placeholder asset *)
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fun getDrawVec ({x, y, ...}: player, width, height) =
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Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 0.5)
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end
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