progress in handling variable window width/height (mostly only in imperative shell though)
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@@ -18,3 +18,13 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods
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void setKeyCallback(GLFWwindow* window) {
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glfwSetKeyCallback(window, keyCallback);
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}
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void framebufferSizeCallback(GLFWwindow* window, int width, int height) {
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glViewport(0, 0, width, height);
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mltonFramebufferSizeCallback((float) width, (float) height);
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}
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void setFramebufferSizeCallback(GLFWwindow* window) {
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glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
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}
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